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June 25th, 2021, 17:24 #1551
- Join Date
- Jul 2010
- Location
- Vendsyssel (Denmark)
- Posts
- 886
Yes. This has already been disgussed and will be fixed, as per the response from the dev.
You can fix things, by editing the size in the combat tracker BEFORE dragging the token on to the map. Character token size is default 5 right now, when it should be 1.
Vires Animi
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June 25th, 2021, 23:07 #1552
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June 26th, 2021, 22:52 #1553
- Join Date
- Sep 2016
- Posts
- 99
Taken from Theater of the Mind thread, Zacheus says:
"For those of you trying this out - a couple of things.
Don't drop images on a square. Also when dragging NPCs from the CT use the link button rather than the token as you would on a normal map."
Don't know if this will help, just something I picked up.
Joe
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June 29th, 2021, 01:32 #1554
- Join Date
- Dec 2019
- Posts
- 220
Again, just came up not sure if it's on the list: being able to add vehicles to the parcel would be helpful.
Hope all is well @johniba!
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July 9th, 2021, 13:02 #1555
Not sure how you want to handle Explosive Charges. They have 3 new categories. Base Damage (Could be used as just damage), Additional Damage, and Blast Radius. I suppose you could make a new Item type that has those criteria. Although that seems like a waste seining how there isn't that many of them.
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July 19th, 2021, 03:39 #1556
- Join Date
- Apr 2009
- Posts
- 1,098
Hey yes all well, thanks!
I am sorry didnt mean to get you guys worried.
I am working on several small issues people have listed (I fixed for example the default size for tokens on maps, and other small things) and also some missing fields, like force rating.
I am still thinking how to best add triggering and conflict on morality, plus I am doing some work on the party sheet, to add a lot of stuff
I will add these soon, so you guys can test and maybe help on feedback on how we can make it user friendly.
After I am done with these, I will work on the Specialization trees, and also Force Powers (so there wont be any need to use the generic power system I created on genesys)
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July 19th, 2021, 03:43 #1557
- Join Date
- Apr 2009
- Posts
- 1,098
The issue with the pc sizes is due to the default size. I have fixed that to be default size 1 and reach 0 for all PCs/NPCs, but that will be available on my next release
For now a workaround you can use is: on the combat tracker, click the "size" button, and change the PCs size from 5 to 1, and reach to 0
That will help when you drag them to maps/images
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July 19th, 2021, 22:43 #1558
Yeah I have been super busy as well. Although Fully Operational should be done soon.
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July 23rd, 2021, 14:37 #1559
- Join Date
- Dec 2019
- Posts
- 34
Bug: In one of the standard skillsets (Shadow of the Beanstalk, I think) the Athletics skill is tied to Agility. Should be Brawn.
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July 24th, 2021, 01:36 #1560
- Join Date
- Apr 2009
- Posts
- 1,098
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