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May 24th, 2021, 02:56 #1511
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May 24th, 2021, 03:00 #1512
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- Dec 2019
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May 24th, 2021, 14:27 #1513
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- Feb 2008
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- 34
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May 24th, 2021, 20:35 #1514
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May 27th, 2021, 00:30 #1515
So is there a way to set a default setting for NPC skills in Genesys. Because right now as it stand you have to click which setting it is everytime you create an NPC. Also any NPC you are making is going to have the same setting.
Last edited by sevrick; May 27th, 2021 at 02:16.
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May 27th, 2021, 15:50 #1516
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- Apr 2009
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- 1,098
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May 27th, 2021, 15:51 #1517
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- Apr 2009
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May 27th, 2021, 15:54 #1518
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- Apr 2009
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- 1,098
Right now here is how the ruleset behaves:
- If there are no setting records (either in the campaign itself or through opened modules), it will use the default list (how it worked before)
- If the ruleset finds only one setting, it will use that one.
- If there are more than one setting record, it will present you with the popup window to choose one.
I think I will create a ruleset configuration, so the GM can choose a default one, to skip the popup, for the next version
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May 27th, 2021, 17:14 #1519
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June 1st, 2021, 10:50 #1520
- Join Date
- Jul 2010
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- Vendsyssel (Denmark)
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- 886
I got a problem and for the life of me, I cannot remember if I ever got an answer to this, so.... help!
So ever so slowly I've been working on setting up my own module to get some Star Wars action going but the dice symbols DO NOT WORK for players. Instead of seeing a symbol, they see "normal" ascii symbols. Was this ever addressed and I am dumb forgetting, or this an issue for others? Any idea why this happens? Does it matter we use different language setup for our keyboards, since we're from different countries?
Thanks
EDIT: Thought I should clarify, that the symbols that do not work, is in text, not chat. For instance any talent, with a description with the dice symbols in it, will look... not right.
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