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May 19th, 2021, 18:51 #1501
- Join Date
- Apr 2009
- Posts
- 1,098
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May 19th, 2021, 18:52 #1502
- Join Date
- Apr 2009
- Posts
- 1,098
Hi everyone
Sorry for the lack of updates, I will not be able to post much on the next week, but I promisse I will come back full steam... and release more stuff
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May 19th, 2021, 21:25 #1503
- Join Date
- Dec 2019
- Posts
- 220
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May 20th, 2021, 06:25 #1504
Yep, we're just glad for the support. It's functional enough for my needs that everything you come up with is a bonus, but often a very helpful bonus
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May 20th, 2021, 06:48 #1505
We all appreciate the imm Mae amount of work you guys put into this, it’s better than some of the actual official rulesets on the store. Don’t burn yourself out because it’s already a great product. I’m looking forward to what you’re working on next. I’m especially curious what you’re going to do for the Talents page for Genesys and Star Wars.
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May 22nd, 2021, 18:30 #1506
- Join Date
- Feb 2008
- Posts
- 34
So if we download these files, and update descriptions with book text - what happens when you release an update? Do our descriptions get overwritten when we refresh your files?
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May 22nd, 2021, 18:43 #1507
You might have to search this thread since there’s so many posts but there’s a detailed description and a video on how to copy these into your own data module and then add your descriptions so when the originals update it won’t change your new modules. Then you can just make small changes as you need to.
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May 22nd, 2021, 21:22 #1508
As of now when I release updates to the libraries your descriptions will get overwritten. For now your best bet would be to hold off on adding descriptions until Johniba is able to apply the Import/Export function planned.
I know it's a hassle but what I do is add the descriptions to the game I am running on a as needed basis, after dragging what I need over from the libraries.Last edited by sevrick; May 22nd, 2021 at 21:36.
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May 23rd, 2021, 19:39 #1509
Hey guys just thought I would let you know what's going on with my updates and future plans and home made project involving star wars and this ruleset.
Awhile back I asked if anyone was interested in my random NPCs project. Some said they were so with Johnibas permission I will add it to the modules. That project has now expanded to include random weapons, items, gear, and vehicles tables. In order to do this I need a database of all equipment ever released for this system and organize it by Rarity and price so that I may then assign appropriate percentages on chances to get. By the time I am done you should be able to roll up random shops on the fly and have it populate based on where the shop is. For example a core world is more likely to have rarer goods available then say an outer rim world. You could also use this as random a random treasure table not unlike DnD.
I have been compiling this list as I add each supplement to the libraries. I have been getting behind in this, and so have been taking some time to get caught up.
Also the next update will have a lot of consistency and typo fixes along with Cyphers and Masks. I am embarrassed as to just how many I found. That should come out some time before the end of this week.Last edited by sevrick; May 23rd, 2021 at 19:43.
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May 23rd, 2021, 21:15 #1510
That’s amazing! The random equipment generator would be so helpful for me. It would let me generate random loot for some areas as well as some smaller stores that have limited products.
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