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February 9th, 2020, 17:45 #141
As for feedback I do like the idea of being able to have more than one vehicle in the inventory. Perhaps each vehicle in the PC inventory will link to its own vehicle tab in the party sheet? And keep the vehicle sheet its own entity to store all of the types of vehicles in the ruleset for database management.
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February 9th, 2020, 17:46 #142
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February 9th, 2020, 18:10 #143
- Join Date
- Apr 2009
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- 1,098
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February 9th, 2020, 18:29 #144
So I have been testing the ruleset and I decided split up feedback for testing into 2 parts issues and polish. Issues being more important than polished features. Polish is ideas that have come to me that might make it better but aren't a priority.
Issues
- Weapons can't be dragged to NPC Inventory.
- Weapons in the NPCs combat tab can't be dragged to dice pool.
- Display Encumbrance Threshold on character sheets.
- The Armor button in the items window is displaying AC and Wt instead of Armor, Defense, and Encumbrance
Polish
- Weapon qualities not showing up in PC combat tab. You might show weapon qualities 1st then a description.
- After clicking the Weapons button in the items window. You could mirror the tables in the official books. As well as change Wt to Enc.
- More search filters for the items, such as searching by Skill and Setting.
- A Gear button for the Items window.
- I know it was possible in pathfinder and dnd to click on certain keywords, such as conditions, and then it would bring up another window displaying what the effect does. You could add this feature to Weapon qualities.
- When armor is worn, its encumbrance rating is supposed to be reduced by three, to a minimum of zero.
Item Database looks beautiful BTW.Last edited by sevrick; February 9th, 2020 at 21:27.
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February 9th, 2020, 18:41 #145Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 9th, 2020, 18:51 #146
Rofl no disrespect meant on your work. True it got the job done well enough, I just spent years looking at all the things the old ruleset couldn't do. To be honest I didn't expect something like this to ever happen. So I resigned my self to working with what I had. Hence my excitement to see this brought to fruition.
Last edited by sevrick; February 9th, 2020 at 18:55.
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February 9th, 2020, 19:48 #147Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 9th, 2020, 20:12 #148
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- Jul 2010
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- Vendsyssel (Denmark)
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Neither did I when I asked the community to take on updating the old ruleset for FGU. @johniba has definitely gone above and beyond here!
I just hope that once it is done, that there will a be a Star Wars extension for it. And since it is CoreRPG based, I sort of assume that this will work with the Author extension (which is amazing by the way). I can't wait for that!
Keep up the good work!
Vires Animi
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February 9th, 2020, 20:16 #149
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February 9th, 2020, 22:07 #150
- Join Date
- Apr 2009
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- 1,098
omg, the star wars ruleset and the warhammer frp rulesets are anything but feeble!
When you start to see how much the code handles and so many incredible things, it is an awsome achievement!
I only hope one day we can improve upon that... but oh no, never associate it with feeble!
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