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February 2nd, 2020, 15:47 #101
Exciting news. I will hold off on adding adding items to the database untill finished. I was wondering though does core allow for those font symbols to be colored? It's more on the aesthetic true, but the idea is interesting.
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February 2nd, 2020, 16:05 #102
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February 2nd, 2020, 16:10 #103
Awesome! I am super excited. All I really need now is NPCs as bare minimum and I can start playing. BTW don't worry about if you have to change something to talents and they have to be redone for some reason I can do it again.
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February 2nd, 2020, 17:59 #104
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February 2nd, 2020, 20:01 #105
[QUOTE=johniba;474505]Happy to help. The coding is a little over my head, but I'll continue to monitor this Thread. I've been using the Star Wars EoTE Ruleset since close to the beginning so I may be able to dig up stuff from the old forums if needed. I'm exciterd for a CoreRPG based Genesys and the inevitable Star Wars extension or Star Wars CoreRPG ruleset (whichever is deemed the best way to go!)
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February 2nd, 2020, 20:08 #106
Here is Shadow of the Beanstalk module. I guess that's all until the Key Forge setting comes out.
Also it goes without saying as soon as other elements become available such as items, Adversaries, etc I will be updating the modules.
I am glad I could be apart of this is some way.Last edited by sevrick; February 3rd, 2020 at 03:27.
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February 3rd, 2020, 08:48 #107
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February 3rd, 2020, 18:06 #108
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Thank you! Looks really good. Wish you could add the Force Die to allow Star Wars gameplay (maybe an option?).
Both .ext for Terrinoth and Android are not needed anymore (from gdrive) as Decal images are now inside the ruleset?
Also found this error when I add a new NPC:
Script Error: [string "common/scripts/string_attackline.lua"]:46: attempt to call field 'parseAttackLine' (a nil value)Last edited by alfarobl; February 3rd, 2020 at 18:20.
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February 3rd, 2020, 20:21 #109
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After i am done with the code, i will create a ruleset for star wars. It should not be difficult because the ruleset will import genesys, and add what is missing. Dont worry.
For now, i would advise using the EoTE ruleset for playing star wars
Oh about the decals.. yes i kept them in the main ruleset, so people can choose to use a decal even though they are playing core.
When you use the extension for say, terrinoth, what it does is:
- change the decal to terrinoth
- make a special list of skills, in the character sheet, for terrinoth
So i kept the decals for now, but i might change later
About the npc error: yeah sorry that window is not ready yet, should be soon!!!
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February 3rd, 2020, 20:34 #110
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I want to get ready to move to FGU and there your ruleset will work. If you added an option like decals with Star Wars and force dice I don't need all dice with star wars logos, you can play Genesys Star Wars and like tokens are still Light and Dark Force the Force die would help as an option. I could always activate a d12 and do conversion but if you enabled that option It would make the wait a little less painful
Ok... I did not see the list of skills that is a must then... Sorry but then it is not working as intended. When you use .ext you should remove the Decal code as then it doesn't work after you select any option you cannot recover original setting decal. Just the list of skills as the Core Genesys ruleset already has correct Decals to choose from.
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