DICE PACKS BUNDLE
  1. #1041
    Awesome!
    Sessions Running
    All currently on hold with the world going crazy. Doing random one shots.

    Youtube Channel
    https://www.youtube.com/channel/UCy8...upGKeqfxKaw1hQ


  2. #1042

    Updated Libraries

    I removed the (No Description) tag from the groups.

  3. #1043
    When I delete an npc in the combat tracker in Unity I get this:
    [ERROR] Script execution error: [string "ct/scripts/ct_entry.lua"]:97: attempt to index global 'windowlist' (a nil value)

    It could be I had no PCs in the combat tracker at the time. Not sure.

  4. #1044

    Script Error

    Hello,
    In FGU, I am running a Pathfinder 2 game.

    When i go into the library, click on the Core Rules and/or the APG and click on "Classs" a blank box opens up and I also get this error:
    Code:
    [error] Script execution error: [string "ref/scripts/ref_froupedlist.lua"\:141: attempt to index local 'rList'(a nil value)

  5. #1045
    Quote Originally Posted by Thoric View Post
    Hello,
    In FGU, I am running a Pathfinder 2 game.

    When i go into the library, click on the Core Rules and/or the APG and click on "Classs" a blank box opens up and I also get this error:
    Code:
    [error] Script execution error: [string "ref/scripts/ref_froupedlist.lua"\:141: attempt to index local 'rList'(a nil value)
    Umm not sure what that has to do do with the star wars/Genesys ruleset.

  6. #1046
    Saeval's Avatar
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    Apr 2015
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    West Palm Beach, FL
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    142
    I think because it’s the same error message? There might be some overlap depending on what the base for the rulesets are.

  7. #1047
    Quote Originally Posted by sevrick View Post
    Umm not sure what that has to do do with the star wars/Genesys ruleset.
    Sorry, wrong spot... thought it was the right spot to post.
    Last edited by Thoric; November 20th, 2020 at 03:16.

  8. #1048
    First, great ruleset!
    So I am wondering if it is possible to somehow import the descriptions from Oggdude's character generator like how the SW ruleset on foundry does it.

  9. #1049
    Quote Originally Posted by Collegemerc View Post
    First, great ruleset!
    So I am wondering if it is possible to somehow import the descriptions from Oggdude's character generator like how the SW ruleset on foundry does it.
    Hi,

    Not at this point.
    Sevrick is creating his own libraries, from the books directly.
    Maybe in the future I will implement something to import from Oggdude's, but since we will have all data from the books (i know there are player created contend in oggdude's also) it is not a high priority

  10. #1050
    Well until then, I can copy paste descriptions. Thank you for the quick reply!

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