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August 13th, 2020, 05:22 #621
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- Apr 2009
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ignore this post... duplicated
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August 13th, 2020, 13:27 #622
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August 13th, 2020, 18:43 #623
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- Dec 2019
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@Johniba a request, and i don't know how difficult this would be to add but it would be helpful for a campaign I am trying to run to be able to have attachments able to be equipped to gear. Don't know if the rules typically don't allow for that, or if they do and it's just an oversite but having the option might be helpful. Thanks again for all you are doing with this project.
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August 13th, 2020, 21:24 #624
I am working on the special abilities. I had planned to just add the special abilties that pertain to species. But was wondering if people would like to have all the abilities that appear on NPCs there as well or if that would clutter up things? They would have to slightly be reworded since each instance is likely to have the name of the npc it be longs too in it.
Last edited by sevrick; August 13th, 2020 at 21:34.
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August 13th, 2020, 22:27 #625
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It would not be difficult at all.... i could enable it
The core rulebook has this to say about gears and attachments, but i guess i can enable it...
What about Gear?
These rules primarily cover weapon and armor customization, but not customizing other types of gear. This is mostly a matter of resources.
Gear covers such a wide category of items that you could spend a whole book creating different attachments that could end up on different everyday items. Also, since most roleplaying
games tend to focus a bit more on combat, you’re probably going to care more about customizing your favorite sword than your favorite canteen.
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August 13th, 2020, 22:39 #626
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- Mar 2015
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I need to add wifi to my canteen
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August 13th, 2020, 22:44 #627
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August 13th, 2020, 22:49 #628
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August 14th, 2020, 00:14 #629
Something I noticed is that you can't drag an attachment into your inventory. This would be helpful since all attachments you have won't always be on a weapon or armor. Is there a way to fix this?
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August 14th, 2020, 00:58 #630
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