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  1. #1381
    You can also copy/paste the "notes" xml tag from a campaign db.xml file to another

  2. #1382
    Thanks for all the inputs.

  3. #1383
    @Johniba Noticed something that got missed. (F) is still creating Failure symbols in the price of Vehicles. Looks good everywhere else.

  4. #1384
    When someone joins my game, they do not see the symbols for dices, failure etc, they see some character combination. I tried with a local second connection and it worked for me. I only load the standard ruleset and my own setting.
    Any idea what can cause it ?

  5. #1385
    Quote Originally Posted by Jelk View Post
    When someone joins my game, they do not see the symbols for dices, failure etc, they see some character combination. I tried with a local second connection and it worked for me. I only load the standard ruleset and my own setting.
    Any idea what can cause it ?
    I can check that

    Are you on FGC or FGU?

    What screen was that?

  6. #1386
    My bad for not being explicit enough.
    In any description like skill description field, ability and such, when i use the [] dices symbols or the () results symbols it feels like it does not load forsome players and they get things like ÿ etc...

    I use FGU and have no access to FGC to try.

  7. #1387
    Quote Originally Posted by Jelk View Post
    My bad for not being explicit enough.
    In any description like skill description field, ability and such, when i use the [] dices symbols or the () results symbols it feels like it does not load forsome players and they get things like ÿ etc...

    I use FGU and have no access to FGC to try.
    Ah dont worry about FGC, i asked only so i can check where the issue showed up for you first, it is usually a tip on how to locate it and replicate.

    I will check that out, and fix

    I think I have an idea on what it could be.

  8. #1388
    Some things to think about is there is only a spot for a career not specializations. Also with multiple specializations you should be able to link to those specializations. Of course this all could get fleshed out when you start working on trees. I have to say the trees are what I am looking forward most. Especially since playing a force user in my game.

    Moralities value shouldn't be tied to one strength or weakness, since you can have multiple Moralities and there won't be 2 different values. I hope that makes sense.

    One other thing I get an error when I am in the combat tracker.

    Script execution error: [String "ct/scripts/ct entry.lua"]200: attempt to index global 'v defense fore' (a nil value)

    I notice I can trigger it again if I toggle the vehicles on and off.
    Last edited by sevrick; April 14th, 2021 at 03:01.

  9. #1389
    Quote Originally Posted by sevrick View Post
    Some things to think about is there is only a spot for a career not specializations. Also with multiple specializations you should be able to link to those specializations. Of course this all could get fleshed out when you start working on trees. I have to say the trees are what I am looking forward most. Especially since playing a force user in my game.

    Moralities value shouldn't be tied to one strength or weakness, since you can have multiple Moralities and there won't be 2 different values. I hope that makes sense.

    One other thing I get an error when I am in the combat tracker.

    Script execution error: [String "ct/scripts/ct entry.lua"]200: attempt to index global 'v defense fore' (a nil value)

    I notice I can trigger it again if I toggle the vehicles on and off.
    For the specializations and trees, i have something in mind already...

    I will finish the other easier fields first, like morality etca, and focus my attention on trees

    Now about that error, i will try to reproduce it, thanks

  10. #1390
    Sevrick I cant seem to be able to reproduce the error, can you try something for me?

    Are you on FGC or FGU? Star Wars or Genesys?
    I guess you updated both rulesets, right?
    You said it happens when you toggle on/off, you mean that button at the top that toggles all vehicles at once?

    And also, let me know if you are using a vehicle/npc from your libraries, tell me the name of them, i will try using the same here.

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