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June 10th, 2021, 00:26 #1541
Updated Libraries
Force and Destiny Libraries
- Added Keeping the Peace Source book to the libraries.
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June 11th, 2021, 15:12 #1542
Hey folks - a question; is there a way to add Obligation, Motivation, etc. to the main tab on the character sheet? I did search the thread, but apologies, it's 155 pages long.
Thanks
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June 11th, 2021, 18:16 #1543
- Join Date
- Jul 2010
- Location
- Vendsyssel (Denmark)
- Posts
- 886
It's not implemented yet, but will be one day. For now, just write that down in your notes section!
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June 11th, 2021, 19:23 #1544
- Join Date
- Apr 2009
- Posts
- 1,096
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June 17th, 2021, 02:17 #1545
Updated Libraries
Edge of The Empire Libraries
- Added No Disintegrations Source Book to the Libraries.
- Changed some Gear from Special Modifications From type "Item" to "Gear"
- Added Changed Jet Pack from "Tools & Electronics" sub type to the new "Personal Vehicles" Subtype.
Force and Destiny Libraries
- Changed Foot Speeder from "Tools & Electronics" sub type to the new "Personal Vehicles" Subtype.
I took some liberties with the way some items are named for instance "Concussion Mine" I added it as "Space Mine (Concussion)". This would make it easier to find what you are looking for at a glance I think. Let me know if you prefer it this way or would rather have it as the default name. I Would have just added a new subtype and called it "Space Mines" but then it might get confusing if people went looking for it in "Explosives and Ordinance" and it wasn't there.Last edited by sevrick; June 18th, 2021 at 14:35.
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June 18th, 2021, 23:23 #1546
Why are the imitative numbers have such insane numbers in the slots. Like 00199, 02099, and 1.002?
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June 21st, 2021, 04:36 #1547
- Join Date
- Apr 2009
- Posts
- 1,096
I did that as a way to avoid having repeated values.
The numers will always follows this notation "S.AAn"
S = the number of successes rolled;
AA = number of advantages
n = this is a "break ties" number
This replicates how the rule for initiative works on paper, but at the same time, making sure if there is a tie between player and npc, that a player will go first, and if there are ties between players, or ties between npcs, that those will internally not be tied, so that the code used by Fantasy Grounds can work with the code I crated for Genesys/SW
I know it looks kinda weird, and maybe in the future I can mask that and make it more human friendly
BTW sorry for the lack of updates guys, work is killing me this week, but i will soon release a lot of stuff I have been working on
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June 21st, 2021, 04:44 #1548
- Join Date
- Dec 2019
- Posts
- 220
Take your time and thanks again for all the work that your are doing on this Johniba. We are all grateful for all the time and effort your putting into this, and excited to see what makes it into the next update.
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June 22nd, 2021, 01:10 #1549
- Join Date
- Dec 2019
- Posts
- 220
It's coming up in tonight's game and I can't remember if it is on the wish list yet:
Being able to push a specific roll at an individual or group of tokens much like a saving throw from 5e. In this example it would be very convenient to be able to drag and drop a pre-setup roll onto a token hit with a effect.
Example from tonight is a knock out drug being used by the party to try and take down their enemies without killing them. Daunting vs Resilience = strain for every failure.
As per usual I have no idea what coding that looks like but there should be some clues in the 5e core...
Thanks again for everything Johniba!
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June 25th, 2021, 15:32 #1550
I was wondering if anyone else has seen something like this - and knows how to fix it. When I place a PC token on a map, the token is quite huge - NPC tokens conform to the grid with the proper size.
Additionally, if I drag a PC or NPC to the Theater of the Mind extension window, the tokens assigned revert to letters, which I never assigned, as seen on the right.
Any suggestions? For extensions, I have Theater of the Mind, Unshare Image, The Star Wars Theme, and Windows Saver X installed.
Thanks!
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