Joshua Stream Pre
  1. #1491

    Updated Libraries

    Edge of The Empire Libraries
    • Add Special Modifications Source Book.
    • Removed Left over Descriptions in Attachments.

    Age of Rebellion Libraries
    • Removed Left over Descriptions in Attachments.

    Force and Destiny Libraries
    • Added Lightsaber Hilt Templates to Items from Endless Vigil.
    • Removed Left over Descriptions in Attachments.


    If you want to search for crafting templates they will be tagged in the Subtype as "Template (Insert Item Type Here)". As for the lightsaber crafting stats for the lightsabers that are assumed to have Illum crystals, I thought it was redundant to have them as well as the hilts with out the crystal when all you would need to do is add the Illum crystal if you wanted those stats. Should Johniba decide to add Templates they should be ready for that feature should the time come.

    The descriptions on the "Works with" section on attachments, got too descriptive so as to blur the line between what's allowed and not so to be on the safe side I removed them. Sorry

  2. #1492
    @johniba just realized that there is no motivation tab on the NPCs. Granted It probably wont be used too often however, for the recurring villains and big bad guys might help to have a place for that just like on a normal PC.

  3. #1493
    Quote Originally Posted by Xarax View Post
    @johniba just realized that there is no motivation tab on the NPCs. Granted It probably wont be used too often however, for the recurring villains and big bad guys might help to have a place for that just like on a normal PC.
    I already menstioned this to Johniba since Secrets of the Crucible has NPCs with motivations.

  4. #1494
    Quote Originally Posted by sevrick View Post
    I already menstioned this to Johniba since Secrets of the Crucible has NPCs with motivations.
    Yes, I will add those to npcs, should be quite easy

    I have already written this in my todo list, should be up on next version


    Sorry for the lack of updates this week, I should be sending a new version soon

  5. #1495
    Hey Johniba just wondering what you thought about the templates idea on the previous post page.

  6. #1496
    Saeval's Avatar
    Join Date
    Apr 2015
    Location
    West Palm Beach, FL
    Posts
    129
    I'm setting up to run an introductory game for my group soon and I'm curious how everyone handles Force Powers for the Star Wars game. Should I add them under the Special Abilities tab since it doesn't seem to be used at the moment or should I put them into the Talents tab under a different group since that's how they are purchased? Are there any plans to use the Special Abilities tab in the future for things that might complicate this down the road?
    I'm going to save this as a data module so I can reuse it so any suggestions would be helpful.

  7. #1497
    Quote Originally Posted by Saeval View Post
    I'm setting up to run an introductory game for my group soon and I'm curious how everyone handles Force Powers for the Star Wars game. Should I add them under the Special Abilities tab since it doesn't seem to be used at the moment or should I put them into the Talents tab under a different group since that's how they are purchased? Are there any plans to use the Special Abilities tab in the future for things that might complicate this down the road?
    I'm going to save this as a data module so I can reuse it so any suggestions would be helpful.
    The way I do it for now is add it as a special ability. If It was force move I would name it something like this:

    "Force Power: Move" Then I would make use of headers a bold to show what I have as far as upgrades.

  8. #1498
    Saeval's Avatar
    Join Date
    Apr 2015
    Location
    West Palm Beach, FL
    Posts
    129
    Quote Originally Posted by sevrick View Post
    The way I do it for now is add it as a special ability. If It was force move I would name it something like this:

    "Force Power: Move" Then I would make use of headers a bold to show what I have as far as upgrades.
    That makes sense to me, that’s pretty in like with what I was thinking originally. I’m looking forward to seeing what new updates with the Talents section is coming too.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (1 members and 1 guests)

  1. grandslayer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Fridays Pre

Log in

Log in