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May 26th, 2022, 18:25 #2121
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May 26th, 2022, 19:19 #2122
Its been a while since i used this rule set and im probably missing something. But i cant seem to get the dice buttons on the characters action tab or skill tab to work, when i click the little "D20" to add dice to the roller nothing happens. The main abilities will add the dice to the dice roller window but nothing else will. This has been happening with NPCs and PCs as im testing everything today. Thank You for any help
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May 26th, 2022, 20:13 #2123
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Here is a few things you can check:
In the character sheet...
In the main tab: check if the character has values to all characteristics
In the actions tab, look at the weapon this character is using. Note the skill name.
Now go to the Skills tab and look for that skill. The name must match exactly
Usually it is the case of the character not having the skill, sometimes the skill name is slightly different.
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May 26th, 2022, 22:05 #2124
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The Genesys/StarWars show regular dice extension is up on the forge:
https://forge.fantasygrounds.com/shop/items/658/view
This is only for those that want to show the regular dice (d4, d6, d8, d12 and d20) in your desktop.
I removed it by default from the two rulesets since they are rarely (if) used.
The extension will also be available for download on google drive (same link as always) for FG Classic users
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May 28th, 2022, 15:52 #2125
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NEW RELEASE!
Version 2022-05-28
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Improvements:
Combat Tracker:
- The Radial menu now displays separate options to roll npc initiative for "foe+neutral" and "friendly".
Character / NPC Sheets
- Added Stat blocks (attributes/Soak/Wounds/etca) to the Actions tab
How to download the new version:
FG Unity:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
FG Classic
You can download both rulesets in the link below
Make sure to save them in your "rulesets" directory
https://drive.google.com/drive/folde...R-?usp=sharing
Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Important note for Fantasy Grounds Classic users
Although this version is also compatible with FGC, there are no noticeable changes, only internal code.
For now the rulesets are totally compatible with FGC, but I strongly advise people still using FGC to consider upgrading to FGUnity.
Smiteworks is no longer updating the Classic application, and it may come a time when I cannot maintain the code compatible.
For now, it is still compatible and I will do my best to continue this, until it comes a time it would hurt the development... If that time comes, I will let everyone know
Download Genesys ruleset even if you are playing Star Wars
Always remember to download BOTH rulesets if you intend to use Star WarsLast edited by johniba; May 28th, 2022 at 17:56.
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May 30th, 2022, 14:00 #2126
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May 30th, 2022, 15:08 #2127
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Right now I am working on the Specialization Tree, but at the same time taking a look on if it is possible to add multiple tokens for the same combatant in the combat tracker (in our case for minions)
If that is not possible, I think I could at least add some info on the token, to display it is a minion group with x members....) Anyway, I will try something here, maybe even add to the ruleset so we can test.
[/QUOTE]
Thanks for the feedback. This item is one of those cases that at the time while working in the combat tracker I was either full of things to do and forgot to add that, or in some cases I did not really know how to implement, and as I progressed working in the rulesets, learned new things but forgot I wanted to do this.
So it is always so important to get this kind of feedback. Thanks again
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May 31st, 2022, 16:25 #2128
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How is the specialization tree coming along? As a non-coder I have no idea what this part of the framework would entail.
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May 31st, 2022, 19:03 #2129
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I am done defining the structure of a specialization record and the tree.
It needs to work together with the current talents.
Now I am creating the specialization window. No fancy graphics atm, this will come in later.
This is my development focus now. I do have some minor items in my to-do list and some bug fixes or small improvements, but i want the spec tree to go out in the next release.
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June 1st, 2022, 21:18 #2130
I know you are working on the trees but did you have somthing in mind for the attachments section? No rush just wondering if you remember and had it on your list.
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