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April 12th, 2021, 15:21 #1381
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- Jan 2019
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- 204
You can also copy/paste the "notes" xml tag from a campaign db.xml file to another
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April 12th, 2021, 16:05 #1382
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- Nov 2019
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Thanks for all the inputs.
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April 12th, 2021, 19:24 #1383
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- Dec 2019
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- 221
@Johniba Noticed something that got missed. (F) is still creating Failure symbols in the price of Vehicles. Looks good everywhere else.
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April 12th, 2021, 23:21 #1384
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- Nov 2019
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- 17
When someone joins my game, they do not see the symbols for dices, failure etc, they see some character combination. I tried with a local second connection and it worked for me. I only load the standard ruleset and my own setting.
Any idea what can cause it ?
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April 13th, 2021, 04:11 #1385
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- Apr 2009
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- 1,098
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April 13th, 2021, 09:42 #1386
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- Nov 2019
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- 17
My bad for not being explicit enough.
In any description like skill description field, ability and such, when i use the [] dices symbols or the () results symbols it feels like it does not load forsome players and they get things like ÿ etc...
I use FGU and have no access to FGC to try.
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April 13th, 2021, 13:10 #1387
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- Apr 2009
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- 1,098
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April 14th, 2021, 02:36 #1388
Some things to think about is there is only a spot for a career not specializations. Also with multiple specializations you should be able to link to those specializations. Of course this all could get fleshed out when you start working on trees. I have to say the trees are what I am looking forward most. Especially since playing a force user in my game.
Moralities value shouldn't be tied to one strength or weakness, since you can have multiple Moralities and there won't be 2 different values. I hope that makes sense.
One other thing I get an error when I am in the combat tracker.
Script execution error: [String "ct/scripts/ct entry.lua"]200: attempt to index global 'v defense fore' (a nil value)
I notice I can trigger it again if I toggle the vehicles on and off.Last edited by sevrick; April 14th, 2021 at 03:01.
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April 14th, 2021, 03:09 #1389
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- Apr 2009
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April 14th, 2021, 03:18 #1390
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- Apr 2009
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Sevrick I cant seem to be able to reproduce the error, can you try something for me?
Are you on FGC or FGU? Star Wars or Genesys?
I guess you updated both rulesets, right?
You said it happens when you toggle on/off, you mean that button at the top that toggles all vehicles at once?
And also, let me know if you are using a vehicle/npc from your libraries, tell me the name of them, i will try using the same here.
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