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October 27th, 2021, 06:15 #1901
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October 28th, 2021, 01:48 #1902
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That is a good idea, maybe for some features I could do that, provide a test in the TEST FGU.
The way it is not though for the vehicle and spec tree, it is not truly functional.
For example, I have a lot of debug code just showing me some nodes when i click a button, that will eventually go to the party inventory and show vehicles.
For talents, i am still building a specialization tree. After I build the screen, i will play with the idea of adding talents to it, creating a database... and the big part of the code will be to make that work in conjunction with the talent lists we already have
Well, in short, i cannot do a prerelease with the way i am coding things, but your idea is actually good, and for some of the things we have in the future, i think it could be better i release a workable thing in test, and get feedback from you all
Right now, if you change your FGU to TEST, you can already test the compatibilty with the new changes that will go live soon in FGU, but there is nothing new from the perspective of Genesys/SW
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October 29th, 2021, 23:26 #1903
Now I am not sure if it is the ruleset or just fantasy grounds, but when ever a punctuation is followed by something that is bolded or italicized FG adds a space in between the bolded or italicized text and the punctuation. This seems to only happen when there are symbols used some where in the paragraph.
I tested this and found that when I lock it the symbols appear and the automatic space between the bolded and punctuation appears. I unlock it and move the punctuation over next to where it goes and have to re-bold the letters. But since the symbols stay and didnt revert back to their letter in bracket equivalent the punctuation stayed where it was supposed to when I lock it again. I soon found out this method was all for not because when I reload the campaign, the automatic space comes back.
I know this isnt a huge priority but thought you should be made aware of its existence.
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October 30th, 2021, 01:27 #1904
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November 1st, 2021, 07:49 #1905
I added some clothing to my players characters, but I want them to follow the rules for armor/clothing in terms of being worn not adding to encumbrance. How do I go about doing that? (same goes for things like goggles that are worn)
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November 1st, 2021, 13:58 #1906
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If an item is type "Armor" and is worn, its encumbrance value is reduced by 3 to a minimum of zero, so the ruleset will check this from the "type" field.
I think usually you will only have listed in the inventory clothing that would add some sort of protection, but if you really want to have them regardless, to make them follow the encumbrance rules, you will either have to edit their records as type Armor, or have encumbrance 0.
I could also add to the code a check for type "Clothing", and make it follow the rules of armor encumbrance. Let me know what you guys think
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November 2nd, 2021, 01:32 #1907
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November 2nd, 2021, 05:24 #1908
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November 3rd, 2021, 17:48 #1909
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November 4th, 2021, 19:14 #1910
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