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March 22nd, 2020, 21:20 #351
See the Decal Tutorial Extension on the Downloads page of www.-fg-con.com
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 22nd, 2020, 22:40 #352
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March 23rd, 2020, 00:35 #353
yea, foobared that when I typed it manually, the link is; https://www.fg-con.com/free-downloads/
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 25th, 2020, 12:27 #354
Error Messages
I thought it would be a good place to show the new skills that would be apart of my pathfinder conversion setting. I noticed I get this error when I try to make a skill in the skills tab:
Runtime Error: desktop: Unable to create window with invalid class (referenceskill : skill.id-00002)
Script Error: [string "campaign/scripts/campaign_button_new.lua"]:28: attempt to index local 'w' (a nil value)
When I made a minion and tried to add a group skill it gave me this error
Script Error: [string "scripts/manager_miniongenesys.lua"]:28: attempt to index a nil value
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March 28th, 2020, 22:30 #355
I'm really excited to see this happen. I'm a big Star Wars FFG fan, but I plan on getting Genesys in the future for my general purpose roleplaying.
I really hope to see this project help get the Star Wars ruleset up and running properly too (or find a way to incorporate it into this ruleset as a library thingy)
I've got a group trying to get together under the current circumstances, but sadly we have the all-too-common problem of "Hey, We've all got FG Classic. Wait, what? One of us has a Mac that upgraded to Catalina? We're SCREWED!"
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March 29th, 2020, 19:01 #356
So I was thinking one of the things that should have a non-id is the weapon qualities. This is because if the players find a magic weapon and know that it's a magic weapon and don't know what it does, if it is a longsword that burns it's victims, you don't want them to see the burn quality until they have identified the weapon.
Also haven't herd from you in awhile I hope things are ok, what with the pandemic.Last edited by sevrick; March 29th, 2020 at 19:04.
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April 1st, 2020, 18:33 #357
- Join Date
- Apr 2009
- Posts
- 1,098
Hey
Yeah i am alive and kicking :P
I already worked from home, so my day to day didnt change much, except now, i take extra care because of my elderly mother, i am with her for the duration.
Sorry for the lack of news, i didnt work much on the ruleset these past weeks, i should start working again soon.
I will compile all the reported bugs and ideas, so i dont miss anything, and will check them out soon
Hope you are all good, wish you well and safe
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April 1st, 2020, 18:34 #358
- Join Date
- Apr 2009
- Posts
- 1,098
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April 2nd, 2020, 04:51 #359
Glad to hear everything is going well so far. I hope it is that way across the board in this scary time.
Also glad to hear you will still be working on this project. I'm just waiting for a functional initiative tracker and the ability to drag damage onto an NPC and I am good to go for testing. Unfortunately my small group got used to that stuff with the D&D system on Fantasy Grounds and those are deal breakers for them to try it out with me.
Good luck to everyone. Be smart and stay safe.
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April 3rd, 2020, 02:04 #360
- Join Date
- Apr 2009
- Posts
- 1,098
The initiative tracker is working, the only functions not working yet in it is rolling npc initiative all at once (you need to roll for each) and vehicles are not implemented yet
I will see if i work in the fix for damage for npcs, it works but there is a bug with drag and dropping critical damage into a minion and he receives the crit damage instead of the damage being converted into normal damage as it should
Also, i know that GM rolls are not being hidden at the moment, and i know some GMs will want to do hidden rolls, specially maybe initiative rolls...
I will see what i can do
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