Thread: 5E Bug reports (2020)
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May 30th, 2020, 08:32 #401If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 31st, 2020, 17:54 #402
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hi, i was making a warforged fighter and i took the defense fighting style. i have studded leather armour which gives ac of 12+dex mod(4). that in addition to my defense fighting style (+1 to ac) and the warforged integrated protection (+1 to ac), i should be sitting at an ac of 18, but my character sheet shows 16 and i cant seem to change it. do yall have any advice? thanks in advance.
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May 31st, 2020, 18:10 #403
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May 31st, 2020, 18:12 #404
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thanks! i appreciate the help.
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May 31st, 2020, 18:17 #405
See video three here for how to set up fighting styles. https://www.fantasygrounds.com/forum...112#post492112
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 1st, 2020, 08:33 #406
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Hello everyone! Searched the forum but didn't find a match for this weird issue. I'm building an artificer PC who is level 7, and on the abilities tab of her character sheet, the entries under "Features" and "Proficiencies" are present (I think) but invisible. That is, there is space for them under the heading, but it's blank. if I drag a feature like "Spellcasting" from the Artificer class into the character sheet, nothing changes. If I drag a new feature in that she didn't already have, like "Artillerist Spells", I can see the blank area under the "Features" tab grow by about one line height.
The console reports my version as "FGU v4.0.0 ULTIMATE (2020-05-20)." I have one third-party extension installed, "Current HP v3.0 for 5E ruleset on FGU." I have all licensed content unlocked, though not all of them are loaded. I do have both D&D Eberron: RftLW and D&D Eberron: RftLW - Players loaded.
The attached screenshot will illustrate what I'm seeing. I'm running Windows 10 with a GTX 1080Ti which is on driver version 442.19.
FGU-artificer-invisible-abilities.jpg
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June 1st, 2020, 10:56 #407
How are you creating the character? From your screenshot I can't see the Eberron module open. I just created a new character and dragged in 7 levels of Artificer and the abilities are showing up without issue.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 1st, 2020, 17:56 #408
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A few typos in 5E Barbarian, Player's Handbook:
Class description:
"To a barbarian, though. civilization ..."
Should be a comma rather than period between though and civilization.
Screen Shot 2020-06-01 at 9.39.15 AM.png
Barbarian level table:
In the 1st level list, there should be a comma between Rage Unarmored Defense.
Screen Shot 2020-06-01 at 9.36.16 AM.png
Rage feature:
"You can also end your rage as a bonus action on your turn"
Missing period, and should be worded:
"You can also end your rage on your turn as a bonus action."
Screen Shot 2020-06-01 at 9.38.27 AM.png
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June 1st, 2020, 18:39 #409
Eberron -> Races -> Hobgoblin is missing Martial Training b/c of typo:
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June 1st, 2020, 19:35 #410
All noted.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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