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  1. #281
    Zacchaeus's Avatar
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    Quote Originally Posted by Ecks View Post
    Lost Mine of Phandelver:
    • Some Parcels become "edited" just by opening them (without unlocking). This seems to be because they're missing currency information - when opened they show values of 0 for all currency types, when reverted all currency types are removed. This happens for the following parcels:
      • 11. Wizard's Workshop
      • 12. Glasstaff's Quarters Letter
      • 12. Glasstaff's Quarters Magic
      • 12. Glasstaff's Quarters Staff
      • 2. Barracks Cloaks
      • 4. Tresendar Crypts
      • 5. Storeroom
      • 5. Storeroom Sildar's Gear
      • 6. Hobgoblin Barracks
      • 7. Storeroom and Work Area
      • 8. Dark Hall
      • 8. Klarg's Cave Supplies
      • 9. Goblin Shrine
      • P2-07.06. Armory

    It probably does have something to do with the currency being zero in all cases. Also if I revert changes and then reopen the parcel it becomes edited again. It has nothing to do with the module per se. It must have something to do with the way FG looks at parcels or possibly the way the parsing tool used to create the module works. Either way I can't fix this.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #282
    Quote Originally Posted by Zacchaeus View Post
    It probably does have something to do with the currency being zero in all cases. Also if I revert changes and then reopen the parcel it becomes edited again. It has nothing to do with the module per se. It must have something to do with the way FG looks at parcels or possibly the way the parsing tool used to create the module works. Either way I can't fix this.
    Thanks for looking into it!

  3. #283
    Alien Bestiary (5e)

    Moon-beast: Breathless (Trait) is a mess. It has some of the spells listed in it and Magic Resistance.

  4. #284
    In Tomb of Annihilation, 03.22 15. Ruined Bazaar, the Kobold Den encounter is mistakenly labeled Koboold Den, with an extra o:



    EDIT: Also, further down the story entry, where it says "Parcel: Kakatol's Hoard", it should say Kakarol's Hoard (r, not t).
    Last edited by Tyrannosaurus VeX; April 23rd, 2020 at 04:05.

  5. #285
    Minor things from Lost Mines of Phandelver:
    • Item: Gold Statuette - this item includes information on Totems/Druidic Focus in its description, but there is no indication that the item should count as one.
    • There are a couple of NPCs that include "(Evil Mage)" in their name and associated encounters, would it be better if they did not as to not give away they are an evil mage?
      • NPC: Hamun Kost (Evil Mage). Encounter: P3-05 Old Owl Well.
      • NPC: Glasstaff (Evil Mage). Encounter: P2-07.12. Glasstaff's Quarters.
    • Typo: Story: P3-05 Old Owl Well: Just before the Red-Robed Mage chatbox in "the evil mage ," there is an extra space after mage [Also in Reference Manual]
    • Story: P3-07 Wyvern Tor
      • There is no encounter for the lone orc outside of the cave, it might be useful to have one.
      • Typo: In the treasure section, "750 co" should be "750 cp"
      • Typo: After the chat box, in "if the characters can quietly and expeditiously take out the lone orc , " - there is an extra space after orc before the comma. [Also in Reference Manual]
      • Typo: In the following paragraph, "six ordinary orcs ," there is an extra space after orcs before the comma. [Also in Reference Manual]
    • P3-08.08. Dark Hall. In the paragraph after the chat box:
      • Typo: There is an extra space after grick before the comma. [Also in Reference Manual]
      • Typo: In "The grick like to climb" - "like" should be "likes". [Also In Reference Manual]
    • Typo: Story: P3-08.14. King's Quarters: In the second paragraph after the chat box, "Grol wants to sell the map instead of surrendering it. and" - the period after "it" should be a comma.
    • Typo: Story Group: LMoP Part 3: the Spider's Web - "The " should be capitalized.

  6. #286
    Xanathars Guide to Everything

    Class option error(s). When you create a level in Warlock and choose the Hexblade option (from XGtE) there is supposed to be a Hexblade's Curse power - the Hexblades Curse (p55 XGtE) should apply an effect for 1 minute to the selected monster (Curse) which means you get a Crit on 19/20 when attacking that creature and you do an additional Proficiency Modifier of damage to the target and it should heal you equal to your warlock level + charisma modifier when that target dies. Yet no such power exists when you create a Hexblade Warlock. It is described under Abilities but not implemented under Powers/Effects. I also tested out the Hex spell and the effect didn't work. It is supposed to apply 1d6 necrotic damage when you damage the creature, but when I hex the creature and then attack no extra damage is applied even thought the Effect is clearly applied/visible.

  7. #287
    Zacchaeus's Avatar
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    Quote Originally Posted by DrDeathly View Post
    Xanathars Guide to Everything

    Class option error(s). When you create a level in Warlock and choose the Hexblade option (from XGtE) there is supposed to be a Hexblade's Curse power - the Hexblades Curse (p55 XGtE) should apply an effect for 1 minute to the selected monster (Curse) which means you get a Crit on 19/20 when attacking that creature and you do an additional Proficiency Modifier of damage to the target and it should heal you equal to your warlock level + charisma modifier when that target dies. Yet no such power exists when you create a Hexblade Warlock. It is described under Abilities but not implemented under Powers/Effects. I also tested out the Hex spell and the effect didn't work. It is supposed to apply 1d6 necrotic damage when you damage the creature, but when I hex the creature and then attack no extra damage is applied even thought the Effect is clearly applied/visible.
    This isn't a bug; this is something that isn't automated - not everything is. See the video linked here for the Warlock on how to set this up.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #288
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    Quote Originally Posted by Maetco View Post
    Alien Bestiary (5e)

    Moon-beast: Breathless (Trait) is a mess. It has some of the spells listed in it and Magic Resistance.
    I#ll see that the developer gets to know.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #289
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    Quote Originally Posted by Tyrannosaurus VeX View Post
    In Tomb of Annihilation, 03.22 15. Ruined Bazaar, the Kobold Den encounter is mistakenly labeled Koboold Den, with an extra o:

    EDIT: Also, further down the story entry, where it says "Parcel: Kakatol's Hoard", it should say Kakarol's Hoard (r, not t).
    Quote Originally Posted by Ecks View Post
    Minor things from Lost Mines of Phandelver:
    All noted.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #290
    Quote Originally Posted by Zacchaeus View Post
    This isn't a bug; this is something that isn't automated - not everything is. See the video linked here for the Warlock on how to set this up.
    So you don't get what you're paying for is what you're saying. The point of paying for something like XGtE is that it's supposed to be implemented in FG, not DIY.

    This page says nothing about not all features being implemented. https://www.fantasygrounds.com/store...?id=WOTC5EXGTE Perhaps it should specify what class features are not implemented before we shell out money for it.

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