Thread: 5E Bug reports (2020)
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April 4th, 2020, 16:38 #201If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 4th, 2020, 20:16 #202
Curse of Strahd
In Story "13.01.X27 X27. Lich's Lair" it talks about how the Lich has fewer hit points then normal (specifically 99) and no prepared spells. The NPC in the first encounter "13.01.27 X27. Lich's Lair" has that all however the HP will be rolled at the moment, similar to our Demilich discussion before. I don't know if you have any plan in place to adjust the Demilich to work with rolling HP but if you do, it would need to be done on the Decrepit Skeleton in the listed encounter.
There is a variant NPC in this Story where you cast Greater Restoration up to 2 times on the Lich, restoring things each time. There is an encounter if you cast it twice, but not if you cast it once. There should be an encounter for when you cast it once. It would be a modified Lich with the HP set at 99 and its name of Exethanter. "Exethanter (Weakened)" as a name may work as a way to differentiate them in the NPC list easily once made.
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April 4th, 2020, 22:37 #203
Grand Templar
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- Oct 2016
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Searched and couldn't find it but con modifier is not adding to the character's hp.
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April 4th, 2020, 22:57 #204If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 4th, 2020, 23:04 #205
Grand Templar
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- Oct 2016
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- 218
Started a new campaign no extensions loaded. Loaded Players Handbook Module. Created a new PC. Dropped Paladin into the class section of the character sheet. Typed 12 into the Con box under abilities. Clicked out of the con box and Max hp still shows 10.
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April 5th, 2020, 04:48 #206
You need to create the character in the correct order. If you modify an ability score after you have added a class, FG will not update the hit points.
When creating a character, set the attributes before you add race, add race before you add class. I always do it in the order; ability scores, background, race, class.
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April 5th, 2020, 08:39 #207
The only time FG automatically calculates hit points is on level up. If you amend the CON for any reason other than levelling up then you'll need to adjust the Hit Points manually. As LE says for a starting character add in ability scores (without racial bonuses) before adding race, background and finally class to get the correct hit point total.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 5th, 2020, 15:26 #208
Grand Templar
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- Oct 2016
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Ok thanks guys I figured it was something easy I was missing.
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April 6th, 2020, 13:28 #209If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 6th, 2020, 20:37 #210
New Errata for PHB, Xanathars, Mordenkainens and Out of the Abyss. The links to the Errata are in the document he posted.
https://twitter.com/JeremyECrawford/...40580083548160
Direct Links below.
PHB: https://media.wizards.com/2020/dnd/d.../PH-Errata.pdf
Xanathar: https://media.wizards.com/2020/dnd/d...GtE-Errata.pdf
Mordenkainen: https://media.wizards.com/2020/dnd/d...MTF-Errata.pdf
OOTA: https://media.wizards.com/2020/dnd/d...otA-Errata.pdfLast edited by Paperclipkiller; April 6th, 2020 at 20:47.
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