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  1. #201
    Zacchaeus's Avatar
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    Quote Originally Posted by bmos View Post
    Here's pictures of what's new in the latest Xanthar's Guide printing:
    https://www.sageadvice.eu/2020/04/01...ything-errata/

    Official errata doc coming soon, apparently, but should be all at that link already.
    Yes, someone reported somewhere else that there was errata due. I'll keep an eye out for it but if you see it before I do send me a link.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #202
    Curse of Strahd

    In Story "13.01.X27 X27. Lich's Lair" it talks about how the Lich has fewer hit points then normal (specifically 99) and no prepared spells. The NPC in the first encounter "13.01.27 X27. Lich's Lair" has that all however the HP will be rolled at the moment, similar to our Demilich discussion before. I don't know if you have any plan in place to adjust the Demilich to work with rolling HP but if you do, it would need to be done on the Decrepit Skeleton in the listed encounter.

    There is a variant NPC in this Story where you cast Greater Restoration up to 2 times on the Lich, restoring things each time. There is an encounter if you cast it twice, but not if you cast it once. There should be an encounter for when you cast it once. It would be a modified Lich with the HP set at 99 and its name of Exethanter. "Exethanter (Weakened)" as a name may work as a way to differentiate them in the NPC list easily once made.

  3. #203
    Searched and couldn't find it but con modifier is not adding to the character's hp.

  4. #204
    Zacchaeus's Avatar
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    Quote Originally Posted by UltimateGM View Post
    Searched and couldn't find it but con modifier is not adding to the character's hp.
    It is for me. Can you test in a new campaign with no extensions and if still an issue report again with the steps to reproduce.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #205
    Started a new campaign no extensions loaded. Loaded Players Handbook Module. Created a new PC. Dropped Paladin into the class section of the character sheet. Typed 12 into the Con box under abilities. Clicked out of the con box and Max hp still shows 10.

  6. #206
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    Quote Originally Posted by UltimateGM View Post
    Started a new campaign no extensions loaded. Loaded Players Handbook Module. Created a new PC. Dropped Paladin into the class section of the character sheet. Typed 12 into the Con box under abilities. Clicked out of the con box and Max hp still shows 10.
    You need to create the character in the correct order. If you modify an ability score after you have added a class, FG will not update the hit points.

    When creating a character, set the attributes before you add race, add race before you add class. I always do it in the order; ability scores, background, race, class.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #207
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    Quote Originally Posted by UltimateGM View Post
    Started a new campaign no extensions loaded. Loaded Players Handbook Module. Created a new PC. Dropped Paladin into the class section of the character sheet. Typed 12 into the Con box under abilities. Clicked out of the con box and Max hp still shows 10.
    The only time FG automatically calculates hit points is on level up. If you amend the CON for any reason other than levelling up then you'll need to adjust the Hit Points manually. As LE says for a starting character add in ability scores (without racial bonuses) before adding race, background and finally class to get the correct hit point total.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #208
    Ok thanks guys I figured it was something easy I was missing.

  9. #209
    Zacchaeus's Avatar
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    Quote Originally Posted by Tyrannosaurus VeX View Post
    D&D Essential's Kit

    Expert NPC

    Not sure what's going on there, but it looks like the skills kinda migrated down to Traits and decided that one hand + Stealth equals = Secret Quarterstaff
    On investigating this I find that I fixed this issue some time ago. Can you try deleting the file WOTC5EDDE from your vault folder and update FG.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #210
    New Errata for PHB, Xanathars, Mordenkainens and Out of the Abyss. The links to the Errata are in the document he posted.

    https://twitter.com/JeremyECrawford/...40580083548160

    Direct Links below.

    PHB: https://media.wizards.com/2020/dnd/d.../PH-Errata.pdf

    Xanathar: https://media.wizards.com/2020/dnd/d...GtE-Errata.pdf

    Mordenkainen: https://media.wizards.com/2020/dnd/d...MTF-Errata.pdf

    OOTA: https://media.wizards.com/2020/dnd/d...otA-Errata.pdf
    Last edited by Paperclipkiller; April 6th, 2020 at 20:47.

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