Thread: 5E Bug reports (2020)
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March 7th, 2020, 23:22 #101
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It might only be for custom NPCs. I didn't make any changes; I just dragged the spells and dropped them into the NPC's sheet. The same thing applies to saving throw DCs and attack rolls.
Purple Box = NPC Stat Score
Green Box = Spells With DCs
Blue Box = Spells Using Casting Stat
Red Box = Spells With Attack Rolls
NPC Spells.png
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March 7th, 2020, 23:34 #102
Indeed that is the problem.
You don’t give NPCs spells by dragging in spells. You need to construct a correctly worded trait to do that.
See here for more information https://www.fantasygrounds.com/wiki/...ffects_on_NPCsIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 7th, 2020, 23:43 #103
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Ah, I see. Ok, thank you. Guess I gotta go redo all of my spellcasters. XD
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March 8th, 2020, 00:15 #104
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March 8th, 2020, 00:50 #105
Indeed. If you are editing an existing Spellcaster you need to delete the existing spells from the spells section then close and reopen the sheet to get the spells to populate.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 8th, 2020, 05:30 #106
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When clicking on links to feats, items, etc. in a custom NPC's sheet's "Other" tab that belong to D&D Wayfinder's Guide to Eberron, there's a pop-up stating that the module isn't loaded and asks you if you want to load it. However, this happens even if the module IS loaded. I noticed that it asks of you want to load "DD Wayfinder's Guide to Eberron" and not "D&D Wayfinder's Guide to Eberron". I'm not sure if this is the cause or not, however. I've posted a screenshot.
Module.png
Edit: Oh, I should also say that clicking the check mark button to have it open the module doesn't work, whether you leave the module open or close it before clicking the check mark button.Last edited by Sage of Souls; March 8th, 2020 at 05:55.
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March 8th, 2020, 10:26 #107
Thanks for reporting; I'll let the developer know.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 8th, 2020, 11:48 #108rob2e - Join me on Discord!
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March 8th, 2020, 14:12 #109
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Custom NPC. That shouldn't be an issue, though, as it's worked before and other abilities listed under it, such as the Action Surge or Improved Critical abilities, work just fine. It's only with ones associated with D&D Wayfinder's Guide to Eberron.
(Also, the "(Tier 1)" is just my way of keeping track of what kind of challenge rating bracket I'm going to be looking at when I go to click on a custom NPC. It also helps keep things organized by tiers. In case you were curious about that...)
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March 8th, 2020, 14:34 #110
As you spotted the name of the module changed. So if the links were created a while ago before the module name changed then those links will be looking for a module that doesn't exist any more. If you reapply the links to point to the current module they'll work.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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