Thread: 5E Bug reports (2020)
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April 9th, 2020, 19:28 #231
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April 9th, 2020, 21:37 #232
The fixes you suggested for the Explorer's Guide to Wildemount seemed reasonable enough so I implemented all of them (with one exception) ... see notes below.
* Theki Root (one of the herbs of the Othemoor) is listed as theki Root. This is due to an issue with the developer tools used to convert the item. I have reported this but honestly, it's not a huge deal and not as important as implementing Unity. This will likely be fixed in the future when time allows but for now I am mentioning it so it is known that it was on purpose.
* The Skyship is not implemented due to a similar issue with the development tools. A category of Airborne Vehicles will need to be added before the tools will allow it to be added. It can be added as a Waterborne Vehicle but that didn't make sense. This is put on hold until the fix happens.
* I created an item called Undermaw Flesh. As far as a non-ID name, that will have to be added by a DM when he/she adds it. I did create a feat called "Template: Wormkin". This will allow A DM to give this to a player should he/she eat the flesh and fail the save.
* I added the Moorbounder as a mount. There was no max weight listed but I put its max the same as a warhorse as its strength is the same as a warhorse. DMs can change this if they choose, but this was a reasonable assumption.
Two other things I did which weren't part of this list:
* I moved the Supernatural Gift: Hollow One from an equipment item to a feat. In adventure modules, supernatural gifts are equipment items that DMs can give the players. In this case, while still a DM call, it is more closely related to a player option. Making it a feat made it cleaner to track in this case. I also added to the player's version of the module so the can see it and have access should they have permission from their DM to use it.
* I added the Feolinn and Kamdorah wines to the equipment list. This is a deviation from the PHB. While I agree with Zacchaeus that the wine in the PHB is more for taverns (and thus justifies not adding it as a player carry item), the wines specifically called out in Wildemount do have quests based on some of them. I also foresee the potential for adventurers to purchase a bunch of a particular wine to re-sell or deliver as part of quests to another region. For these reasons, creating equipment items for the wines made sense.
Thanks,
DannyDeveloper for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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April 9th, 2020, 21:56 #233
Funny thing, I deleted those in an edit.
In regards to the Hallowed One being moved to feat, will there be text saying in the description it's labeled as a Feat for tracking purposes and not an actual Feat? Otherwise Players who don't know any better may use it unintentionally. It's a hard call to make regardless simply due to some FG limitations.
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April 9th, 2020, 22:01 #234
It is labeled as "Supernatural Gift: Hollow One" as its name. That should make it pretty clear it's not a feat. Same with the "Template: Wormkin" (though this one isn't in the player version). I purposefully put the "Supernatural Gift: " and "Template: " in front of the name to label them as what they were, instead of a typical feat.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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April 10th, 2020, 01:39 #235
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A few typos from Lost Mines of Phandelver:
- Typo: Reference Manual -> Part 2: Phandalin -> Alderleaf Farm: In the first paragraph - "and is wilting to let" - "wilting" should be "willing".
- Typo: Story: P2-05.Stonehill Inn: Box text says "newly built roadhose" - "roadhose" should be "roadhouse"
- Typo: Story: P2-05.Stonehill Inn: In the first paragraph after the boxed text: "persuade a farmer such as Doran" - "Doran" should be "Daran".
- Typo: Story: P2-07.09.Guard Barracks: In "Mask wears the eye patch" - "Mask" should be "Mosk"
- Typo: Pre-generated Character -> Halfling Rogue Criminal: The bond on the Notes tab says "Alderlead", should be "Alderleaf".
- Item: Lightbringer - the Properties field includes "-,"
- In the Items group "Magic Items: D&D Lost Mine of Phandelver", the various spell scrolls have interesting costs associated with them (e.g. 26gp, 224gp). Should these costs be the typical ranges used for other magic items (Common 50-100gp, Uncommon 101-500gp, etc)?
Note, I've been reporting these typos as I find them, but if it is preferable I could wait and make one post after I've run through the entire module.
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April 10th, 2020, 04:53 #236
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April 10th, 2020, 05:04 #237
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Why not just simply buy waterskins and reflavor them as wineskins and redo the pricing of the wine to fit the wineskin. IOW, you would have wineskin (full, x wine) x gp, wineskin (full, y wine) y gp, etc. The beauty of using wineskins is that they are easily refillable, where bottles are not (at least without the proper tool and training in that tool).
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April 10th, 2020, 09:30 #238
You can post in any format you like. I've got another project that will keep me busy for a while so I won't be able to get around to these any time soon. See this post for an explanation for the Magic Item prices https://www.fantasygrounds.com/forum...l=1#post454884
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 11th, 2020, 22:05 #239
Curse of Strahd
Parcel "13.01.x40 Pile 3" needs 75 bottles added to it.
Parcel "13.01.X40 Pile 5" has the item "Marble Vase" in it. The weight for it should be 100lbs, not 150lbs.
Parcel "13.01.X40 Pile 6" has the item "Gold Coin". The item description says nothing about how they are wooden coins and instead says it is "A fine gold coin"
The description for each of these parcels can be found in Story "13.01.X40 X40. Sealed Treasury".
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April 11th, 2020, 22:53 #240
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Volo's Guide to Monsters
In the "Other" tab of the NPC entry for both the "Orc Blade of Ilneval" and "Orc Claw of Luthic" link to the same image which, when opened, is named "Blade-of-Ilneval". Based on the text in Volo's, I believe this image is actually an Orc Claw of Luthic (reading the "Orc Claw" entry in Volo's -- it talks about long claws, which the image certainly has -- the "Orc Blade" entry doesn't mention claws.)
Here are the changes I believe may be needed, if my above guesses are right:
* change the name of the image from "Blade-of-Ilneval" to "Orc Claw of Luthic" (or similar)
* remove the image link from the "Other" tab from the Orc Blade of Ilneval NPC entry
* potentially change / remove the 'Orc Claw' token image from the Orc Blade of Ilneval NPC entryLast edited by BrettM; April 11th, 2020 at 22:59.
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