1. #1

    Can Spelljammer be run 3.5e / Pathfinder?


    So I want to run a Spelljammer game in pathfinder for my players and after doing some legwork it seems that there's some work already done. I picked up "Spelljammer: Shadow of the Spider Moon" from Dungeon magazine no. 92, a supplement for the d20 system that includes all the necessary information for ship to ship combat and some rules for adventuring in space. I figure using this supplement and Starfinder, for some general rules (E.G. gravity, air, etc.) Starjammer might be doable.solitaire.onl/ 9apps.ooo/

    Has anyone got any experience with this stuff?
    Last edited by MarcoCole; January 14th, 2020 at 23:54.

  2. #2
    dulux-oz's Avatar
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    Hi Marco, and Welcome! to the Community.

    I've run Spelljammer under 2e (tabletop), 3.5E (tabletop and VTT), and also some home-brew rules/rulesets. I haven't run it under 5E or PF1/2. It runs fine under 3.5E, and the Spider Moon conversion isn't bad (although I still prefer the 2e/3e version(s) to 5e.

    The point is, it'll run fine under 3e (& therefore, with Spider Moon, presumably under 5e) without modification, so why would you bother with Starfinder? My impression of Starfinder is it's more "sci-fi" than "fantasy" (space goblins notwithstanding - but 40K has space orks, space goblins (gretchin), space elves (eldar), and even space undead (necrons) - but nobody considers 40K "fantasy"), and Spelljammer is "Fantasy in Space" - with all the rules for gravity, atmosphere, etc already built in.

    Just run it straight - under 3.5E, 5E, or even PF1

    Just my $0.02 worth.

    Incidentally (and another Shameless Plug™) the DOE: Locations Extension can handle Spelljammer-style planets and other locations - in fact that was one of the design goals.

    Also, if you haven't done so already, let me encourage you to take a look at some of the great Tutorial Videos available on the Fantasy Grounds Wiki (and on YouTube). Damn's are good, as are Xorn's, and people seem to like mine as well (mine are also available from the links in my sig, below).

    Start with the ones on the CoreRPG, because the CoreRPG forms the foundation of just about all the RPGs we play with Fantasy Grounds - so by learning how to use FG with the CoreRPG you'll learn about 80% of what you'll need to know to play any RPG with Fantasy Grounds. Once you've gone through the CoreRPG Videos you can then go on to Videos about your chosen RPG.

    When you get familiar with the basic Fantasy Grounds product the next step is to check out some of the Extensions (Plug-Ins) for FG, such as the DOE: Sound, DOE: Locations, DOE: Weather and DOE: Organisations Extensions (to name a but a few - and a Shameless™ Self Plug).

    You may also want to drop into the FG College; a great place for newcomers to get started.

    And of course, there's plenty of Twitch Channels where you can watch games in progress (including my own - https://www.twitch.tv/dulux_oz - another Shameless™ Self Plug).

    And keep on asking questions - we're a pretty friendly lot here, and we love answering questions.


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