Thread: Ruleset Automation
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January 9th, 2020, 01:03 #21
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January 9th, 2020, 01:12 #22
Moving from XML to JSON wouldn't be a bad idea but XML is also how the UI is laid out. Trying to edit JSON for UI/controls would be a nightmare... and that's saying a lot (I don't like XML either). HTML templating for UI control would be a viable option (much more common).
I'd be curious to see how XML to JSON would improve things. My understanding of the resources/speed issue is tied to XML "nodes". Each one is a LUA object and because of that it requires more resources. JPG has suggested they could be un-tethered but it would require a major re-write of code which... isn't on the table.---
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January 9th, 2020, 02:17 #23
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I like the automation A. It looks like a great solution and it's easy to see.
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January 9th, 2020, 02:44 #24
Agreed, I think that makes a lot of sense. Let people know what is fully automated, and they will know to double check everything else.
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January 9th, 2020, 03:00 #25
Well, as long as we are speaking hypotheticals here, as someone with a software engineering background, I'd love for there to be a "proper" DB. Hell for that matter, I would love to get rid of LUA altogether and have a "proper" way to extend FG, but I realize that LUA is the common game scripting method currently. XML is outdated and unwieldy, and templates would be my preferred replacement.
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January 9th, 2020, 04:48 #26
I too like the A-Automated idea. Though I would like the A to be more unique/identifiable. Maybe a circle A or a script font A.
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January 9th, 2020, 15:49 #27
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A gear icon would be perfect
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