Thread: ICRPG Ruleset
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May 16th, 2020, 09:55 #41Ultimate licence
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May 16th, 2020, 16:00 #42
True, but since stun points largely replace hit points, you can get away with treating HP on the PC sheet like Stun, and then adding a extra stat to track actual HP. Spells as they currently exist should also handle any powers or abilities that PCs have. So it's still playable. And since work on 3e has begun and is supposed to join all of the separate micro-systems from the different settings I'll likely wait and see how 3e handles it all and implement that.
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May 24th, 2020, 07:20 #43
there iswsnt a default place to record movement values on the character sheet or the NPC record
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May 24th, 2020, 16:00 #44
Correct, because the game doesn't use movement values. You can find the description of it in the reference manual under How to Play -> Distance. A standard NEAR movement for all NPCs and characters is measured as 1 banana, though on VTT it's up to the GM to let the players know how many grid squares that is on a map. For example, since my group is used to playing D&D I scale my maps so that 1 banana is around 5-6 squares.
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May 25th, 2020, 02:09 #45
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Hawkwind, the MOVE values I added specifically for AC&C for grid based play and are not in the ICRPG rules. I just put them on the character sheet in the Other Rolls box and on the NPCs in Traits.
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