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  1. #11
    That link is asking me to create an account for Atlassianor something like that? is this correct? do i need some other kind of account to access this tool for FG?

  2. #12
    Quote Originally Posted by debergerac88 View Post
    That link is asking me to create an account for Atlassianor something like that? is this correct? do i need some other kind of account to access this tool for FG?
    The link changed. The LOS tool is no longer needed, its built into the FGU client now. But the wiki is at https://fantasygroundsunity.atlassia...ht+Style+Guide
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #13
    Thanks! i glanced at it, can lighting be changed and saved like the line of sight, etc?

  4. #14
    Lighting, line-of-sight, ambient masking, and grid offset/size information should all be stored in the meta data export.

    Regards,
    JPG

  5. #15
    Like the original poster, I want to edit tiles to add line of sight and then add them to maps with many building tiles. This allows me to edit a tile (a BSG city bakery tile in this case) but I can’t add it to my city map. Or at least, I can’t figure out how. I want to add line of sight and some lighting to some tiles to reuse on a map with other tiles. What am I missing?

  6. #16
    Zacchaeus's Avatar
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    Quote Originally Posted by debergerac88 View Post
    Like the original poster, I want to edit tiles to add line of sight and then add them to maps with many building tiles. This allows me to edit a tile (a BSG city bakery tile in this case) but I can’t add it to my city map. Or at least, I can’t figure out how. I want to add line of sight and some lighting to some tiles to reuse on a map with other tiles. What am I missing?
    It depends on whether these are tiles you have created yourself or obtained from another source, You won't be able to do this with tiles which are already part of the assets of FGU. At least you won't be able to export those but you will be able to use them in any campaign but you'd need to redo any LoS in each campaign.

    Assuming that you fall into the first category - if you created the maps in FGU then use the export function to just export the map to a module and you can open that in any other campaign. If you didn't create the maps in Unity but added them from another source then first make sure that you have added them into a campaign; then draw the LoS and then export the metadata for those images in the usual way. This will give you an xml file with the same name as the image. To use these images with LoS add both the xml file and the image to the images folder of the campaign you want to use them in.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #17
    Can you link the explanation of exporting the metadata? I don’t know how to do it but I’m sure there’s a video somewhere?

  8. #18
    Zacchaeus's Avatar
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    Right click on the base map layer in the right hand panel of an unlocked image and select export metadata. Here's the Wiki link https://fantasygroundsunity.atlassia...ta+for+Modules
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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