Joshua Stream Pre
Page 1 of 2 12 Last
  1. #1

    Join Date
    Jan 2014
    Location
    California
    Posts
    900

    Domain of Deneb System Information

    Hi.

    The following information is provided in these mods. Hex Location (Sector Numbering), System UWP, Bases, Trade Codes, Travel Codes, Stellar Information and Allegiance (see screenshot below).

    Deneb (388 systems)
    The Spinward Marches (441 systems)
    The Reft (132 systems)
    The Trojan Reaches (329 systems)

    These are released under the Far Future Enterprises Fair Use Policy: (here)

    Please note that this information was translated to XML and then made into a module from my personal database. While I've done quite a bit of work to ensure that the data is consistent with universally available data, there is always the chance that something might be off. I'll do what I can to fix errors but I cannot be responsible for the weirdness that is a galaxy generated by random rolls.

    Also, developers are free to use the information contained within to get a head-start on commercial projects (like Beyond the Claw). I don't own this information and it is universally available so have at it.

    It does not appear to be working in MGT1 at this time even with the Universal Module Extension.

    03/22/2020: Fixed the description associated with the population code.
    04/14/2020: Fixed worlds not correctly displaying as amber or red zones.
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by esmdev; April 15th, 2020 at 00:25. Reason: Fix to population

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Newcastle, UK (for a bit)
    Posts
    26,862
    Quote Originally Posted by esmdev View Post
    Note to moderators, these modules do not contain anything that isn't publicly available for non-commercial use pursuant to the Far Future Enterprises Fair Use Policy (here.
    Great!

    But please, as mentioned in the page you reference, include the disclaimer:
    The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2008 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises's copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.
    Easiest way to do that is to include a single story entry in each module.

    Thanks.
    FG Con 16 Fantasy Grounds Online RPG Convention - Postponed New date To Be Confirmed.
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3

    Join Date
    Jan 2014
    Location
    California
    Posts
    900
    Quote Originally Posted by Trenloe View Post
    Easiest way to do that is to include a single story entry in each module.
    Hi, thanks for the suggestion, I re-uploaded the mods to include the disclaimer.

  4. #4

    Join Date
    Jan 2014
    Location
    California
    Posts
    900
    I reorganized the first post to better specify what is in the modules. I also added a screenshot of the Glisten subsector and the Glisten system.

    The modules are not visible in MGT1 with or without the Universal Module Extension.

  5. #5

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,979
    Blog Entries
    7
    Quote Originally Posted by esmdev View Post
    The modules are not visible in MGT1 with or without the Universal Module Extension.
    Assuming the notes are correct for the Universal Module extension, damned has not yet added MGT2 to the ruleset tags it looks for.

  6. #6

  7. #7
    New to FG bought Unity Ultimate for Traveller. Pulled your modules and loaded them to campaign, still learning how, and discovered bug. Only looked at a few worlds so far but in every one I looked at the Population description box is talking about weapon restrictions not population size and also the box is not expandable to be able to read all of the description for some of the info. Very happy to see all this being done though. Keep up the great work.

    Alf

  8. #8

    Join Date
    Jan 2014
    Location
    California
    Posts
    900
    Quote Originally Posted by neiatar View Post
    New to FG bought Unity Ultimate for Traveller. Pulled your modules and loaded them to campaign, still learning how, and discovered bug. Only looked at a few worlds so far but in every one I looked at the Population description box is talking about weapon restrictions not population size and also the box is not expandable to be able to read all of the description for some of the info. Very happy to see all this being done though. Keep up the great work.

    Alf
    Hi, the population description has been fixed. Thanks for catching that.

    Also, the box lengths are a part of the MGT2 ruleset. That is a change that would need to come from MadBeardMan.
    Last edited by esmdev; March 22nd, 2020 at 09:32.

  9. #9
    Quote Originally Posted by esmdev View Post
    Hi, the population description has been fixed. Thanks for catching that.

    Also, the box lengths are a part of the MGT2 ruleset. That is a change that would need to come from MadBeardMan.
    Hello,

    @Neiatar, thanks for getting into Traveller on FG, keep asking questions and if something appears wrong let me (us) know.

    Yea I'm reducing the code field sizes, to allow the description boxes more space and allowing the window to be made wider, that's going to done in the next 30 minutes.

    Cheers,
    MBM

  10. #10
    All I can say is Wow and thank you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Fridays Pre

Log in

Log in