Page 2 of 2 First 12
  1. #11
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,521
    Blog Entries
    1
    Quote Originally Posted by Apshai View Post
    Unfortunately - the Slavers modules don't work with any rule set *other* than 2E, unless I'm doing something wrong - am I? We use OSRIC and I found the OSRIC extension and installed it, and, it wouldn't allow me to load in the Slavers modules.
    I'm pretty certain that OSRIC ruleset is something that a community member made quite some time ago, quite possibly very outdated in comparison to what FG offers right now in terms of functionality. I don't think it would work with anything other than something specifically created for it (but I could be wrong).
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)
    * AD&D Bandit Kingdoms (Friday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  2. #12
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    19,394
    Blog Entries
    1
    Universal Modules will only work with CoreRPG rulesets Im pretty sure.

    The 2E ruleset - either with or without the 1E extension will be several orders of magnitude better than the OSRIC ruleset.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  3. #13
    Thank you to everyone for your answers! It's nice to see such a dedicated fanbase.

    At this point, I think we're heading (sadly so, I bought the ultimate license and was all gung ho) back. Having to have the DM shift ownership of PCs without just giving them multiple owners + not being able to access/edit characters/equipment/loot offline is a bit of a game-breaker. Will likely mention this to the FG team, perhaps the Unity version could woo us back. I'm worried our game is a bit too DIY for the current version of FG.

  4. #14
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    GMT -7
    Posts
    8,665
    Blog Entries
    9
    Very sorry to see FG hasn't worked out for you. If you bought via the FG store, their is a 30 day money back policy. Just email [email protected].

    Happy gaming and thanks for checking out FG.

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  5. #15
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    19,394
    Blog Entries
    1
    Quote Originally Posted by Apshai View Post
    Thank you to everyone for your answers! It's nice to see such a dedicated fanbase.

    At this point, I think we're heading (sadly so, I bought the ultimate license and was all gung ho) back. Having to have the DM shift ownership of PCs without just giving them multiple owners + not being able to access/edit characters/equipment/loot offline is a bit of a game-breaker. Will likely mention this to the FG team, perhaps the Unity version could woo us back. I'm worried our game is a bit too DIY for the current version of FG.
    Players can edit their characters offline - just go into manage characters.
    How often do you switch characters between players? One or two a session at most? Each one is a right and a left click of the mouse.
    I dont think either of those will change under Unity.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  6. #16
    Quote Originally Posted by damned View Post
    Players can edit their characters offline - just go into manage characters.
    How often do you switch characters between players? One or two a session at most? Each one is a right and a left click of the mouse.
    I dont think either of those will change under Unity.
    1. Because of either our inexperience our the system, when my players try to manage their character sheets all the encumbrance rates/weapon damage info was all askew. We are assuming it's because only i own the 2E PHB (which, as mentioned, isn't even the right PHB for our game). We may be wrong(?).

    2. Since it's 1E, a lot - not just with PCs, though, mostly with the hirelings/mercenaries. We have 6 players, but the party is 12-strong. With the other guys, we could have one player have control over 3 characters. For instance, our cleric player has their character, an acolyte and an NPC mercenary they control - but on the fly, we often change control of the NPCs to others, there's also the issue of if a player doesn't show.

    I think we're going to try one more session. I was just hoping there might be work arounds.

  7. #17
    Players can own more than one character, if they are notable NPC's just make a simple character for them, then assign the owner. The current NPC's setup should only be used for cannon fodder.
    Paul Grosse
    PCGen BoD
    PR Silverback

  8. #18
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    4,738
    Blog Entries
    16
    Quote Originally Posted by Apshai View Post
    1. Because of either our inexperience our the system, when my players try to manage their character sheets all the encumbrance rates/weapon damage info was all askew. We are assuming it's because only i own the 2E PHB (which, as mentioned, isn't even the right PHB for our game). We may be wrong(?).

    2. Since it's 1E, a lot - not just with PCs, though, mostly with the hirelings/mercenaries. We have 6 players, but the party is 12-strong. With the other guys, we could have one player have control over 3 characters. For instance, our cleric player has their character, an acolyte and an NPC mercenary they control - but on the fly, we often change control of the NPCs to others, there's also the issue of if a player doesn't show.

    I think we're going to try one more session. I was just hoping there might be work arounds.
    Neither of those should be an issue.

    1. Inventory in most of our rulesets has a toggle for the status of each inventory piece - carried, equipped or not carried. Click the icon to cycle through the options and the encumbrance should update. Coinage is not calculated for encumbrance -- but I think there might be an extension for that. Alternately, you can add an inventory item for it. There is a group called Fantasy Grounds College that it might be worth checking out to take a free class on how to make the most of FG. There is a lot of functionality. If the actual values are different than expected, that might be due to differences between AD&D 2E and 1E. You can edit existing items by dragging the shortcut for the item into your Items window, unlocking and editing them or opening from the character's inventory, unlocking and editing there.

    2. Players should select any PCs they want to control from the character selection window. It will show any previously "claimed" characters, newly built characters and unclaimed characters for the campaign. Once claimed, only that player and the GM can access and modify the sheet. If a player is a no-show or a PC or an ally NPC needs to be re-assigned, the player can right-click and Release the character back to the unclaimed pool or the GM can right-click and choose Clear Owner from the Character Selection window. Then any other player can open up the Character Selection window and claim it.

  9. #19
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,521
    Blog Entries
    1
    None of these things should be an issue - just a matter of learning more of FG's functionality which will come with time.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)
    * AD&D Bandit Kingdoms (Friday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  10. #20
    hawkwind's Avatar
    Join Date
    Oct 2012
    Location
    London Calling
    Posts
    2,313
    You can find some Osric modules and extensions that should work with the 2e ruleset here https://www.fantasygrounds.com/forum...D-Core-Ruleset and the extension for first edition here https://www.fantasygrounds.com/forum...e-1e-Extention

    This is a module I made that has Osric paladins, druids Doc https://www.fantasygrounds.com/forum...Classes-part-2. When I did it it worked fine with the 2e ruleset, no idea if it still does
    Last edited by hawkwind; December 12th, 2019 at 22:27.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in