Thread: MGT2 v1.1.0

  1. #1

    MGT2 v1.1.0

    Hi Folks,

    Now that MGT2 v1.0.3 is finished and will soon be live, I'm starting on the next 'branch' v1.1.X to support Book 2, Central Supply Catalogue.

    The focus on this branch is to update the ruleset to support CSC as much as possible, plus get the Spacecraft data in good order for the v1.2.X branch line which will support High Guard.

    [Added] Languages. Now all the canon Languages are part of the MGT ruleset (both editions).
    [Updated] Protection for Armour. You will see armour protection listed as '1, 6 Lasers', or '8, 12 lasers, 12 fire'. See below for more info
    [Updated] Damage Types for Weapons. You will now see that a weapon has a damage type as a separate field, it's no longer part of the Damage field, ie was 3D6 Laser, it's now Damage: 3D6, Damage Type: Laser.
    [Updated] Damage Types. If left empty, it will be assumed it's Kinetic based
    [Updated] Weapon Actions. There's been a re-sort of the 'weapon' section, with a button that expands the area (or brings up a new window, undecided yet), this will show fields such as Damage Type, Traits, Ammo Loaded
    [Updated] Equipment. The various data screens to show the same piece of gear are going to be realigned, Nothing you'll notice, but makes me feel better.
    [Added] Spacecraft. A new record type of 'Spacecraft' will be enabled, with all the Core rulebook craft added. At the moment it'll be text entry, more data be added over releases

    Regarding the updating of Protection. This is because all armours give a base protection against all damage types, but sometimes give better against a specific. Any existing data in any of your campaigns will not be affected, the ruleset will parse current data correctly.

    Cheers,
    MBM

  2. #2

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    I'm not sure if this is already the plan but if not a pull down for damage types on weapons might be useful.

    On protection it might be good to give it a name for clarity like 'total' or 'full' so it would get listed like 3 Full, 3 Laser, 5 Fire or something of that nature. I think it would make the new system more readable and easier to debug problems.

  3. #3
    Ardem's Avatar
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    Nice with the languages.

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    Hi. Having spent a bit of time playing with the world data, I came up with a couple ideas that could be useful.

    Since the docking fee is supposed to be mostly constant once rolled, add a line to enter the docking fee for the system. This would help refs to keep the berthing costs consistent from visit to visit and also give the players an idea of what to expect.

    Maybe include an entry that says what type of fuel is available at which type of ports. I find that not all players really know which ports provide what services. It might be nice to provide.

    Also maybe keep the UWP string visible above the starport entry for reference.

    I was also thinking an entry for presence of gas giants could be useful.

    Just my thinkings, nothing super critical just ideas.

  5. #5
    If we're rolling ideas without consideration if they're reslizable, I would say, a trading system would be nice. Tradecharts for each planet that automatically reroll when you open the dialogue

    Gosh, somebody stop me ... hahaha

  6. #6
    Quote Originally Posted by esmdev View Post
    Hi. Having spent a bit of time playing with the world data, I came up with a couple ideas that could be useful.

    Since the docking fee is supposed to be mostly constant once rolled, add a line to enter the docking fee for the system. This would help refs to keep the berthing costs consistent from visit to visit and also give the players an idea of what to expect.

    Maybe include an entry that says what type of fuel is available at which type of ports. I find that not all players really know which ports provide what services. It might be nice to provide.

    Also maybe keep the UWP string visible above the starport entry for reference.

    I was also thinking an entry for presence of gas giants could be useful.

    Just my thinkings, nothing super critical just ideas.
    Docking fee, good idea - will add that in for sure, i've been dumping it in notes.
    Port Details - I'll add a text box that you can enter what you want, fuel, note of Port Master etc
    I'll add a system option for 'Show UWP at all times'
    Lastly, Gas Giants, I've been adding this into the system field.

    Nice ideas, carry one.
    Cheers,
    MBM

    Quote Originally Posted by LordNanoc View Post
    If we're rolling ideas without consideration if they're reslizable, I would say, a trading system would be nice. Tradecharts for each planet that automatically reroll when you open the dialogue

    Gosh, somebody stop me ... hahaha
    Erm yes please stop.

    Thanks
    MBM

  7. #7
    Ardem's Avatar
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    no More More hahahah

    I think extra section that breaks down the UWP in a detail form, in a tab form so you do not need to look it up. This should be easy its just a field that show up detailed data based on a variable, or auto input for the GM to add more notes around each of the UWP is you want to adjust from the default. I know you have a basic area but I thinking more like a notes section for each field, even if it for GM only

  8. #8

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    Quote Originally Posted by LordNanoc View Post
    If we're rolling ideas without consideration if they're reslizable, I would say, a trading system would be nice. Tradecharts for each planet that automatically reroll when you open the dialogue

    Gosh, somebody stop me ... hahaha
    I think that the trade system would be a good expansion. In its most basic form the trade system is pretty straightforward to code a system that would tell you what is available at various worlds. All the needed information except one component (is ship armed for mail, maybe navy, scout rank depending on players) is stored in FG already. The hard part would be making the extension since the ruleset is locked.

    Automated world to world trading on the other hand would be much more involved.

  9. #9

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    Do we have a new target for the update? Looking forward to the new armor mods.

  10. #10
    Quote Originally Posted by esmdev View Post
    Do we have a new target for the update? Looking forward to the new armor mods.
    Working on it still, taking a bit of time! Hoping now all done by the end of the month due to the delays over xmas.

    Cheers,
    MBM

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