1. #1

    Adding Languages to an existing Campaign

    Folks,

    For Mongoose Traveller 2 I've added some Language today (for v1.0.3).

    But they don't show in my test/already working campaigns.

    If I start a new campaign then they show up, that's ok, but I would like to know if I can add them to an already working campaign (for people that are playing their campaigns).

    Cheers,
    MBM

  2. #2
    Trenloe's Avatar
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    Look at manager_languages.lua in CoreRPG. The onInit and onDesktopInit functions use the bNewCampaign flag to control whether the <languages> database structure is populated with the GameSystem.languages data.
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  3. #3
    Quote Originally Posted by Trenloe View Post
    Look at manager_languages.lua in CoreRPG. The onInit and onDesktopInit functions use the bNewCampaign flag to control whether the <languages> database structure is populated with the GameSystem.languages data.
    Yea already seen that, it means I'll have to create a custom function to check the languages exist or not, that would be a better solution all around especially if you have a campaign book that adds a new series of languages (like you do in Traveller).

    Anyway this all answers my question, cheers chap.

    MBM

  4. #4
    Chap,

    Checked the code and it classes as a new campaign if the language count is 0. Means no work for the moment, going to check which languages are in MGT2, I'm assuming all the canon languages, so I might add them all in, leaves very little to add in the future.

    Cheers

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