STAR TREK 2d20
  1. #1

    Terrain Doesn't Display as Closed Loop

    When creating terrain lines, I believe the intention is for them to be created as a closed loop. As of the most recent update available an hour or so ago, when I create a piece of terrain:

    • It renders as an apparently open loop, with the final 2 vertexes unconnected by a green line segment. I expect the loop to be closed at this point.
    • If I grab one of the unconnected vertices and move it, the missing green line appears to close the loop.If previous state was displaying accurately, I would not have expected this vertex move to create any connection. Perhaps in the previous step the UI is failing to display a connection that does, in fact, exist.


    See attached gif for a repo demo, this is consistently reproduceable.
    Attached Images Attached Images
    Last edited by pollux; December 6th, 2019 at 04:46. Reason: reupload gif - it was too big before

  2. #2
    I just checked this with the most recent build; and I'm not seeing that issue. Are you still seeing after you run an Update?

    Regards,
    JPG

  3. #3
    Grabbed today's FGU update about 10 minutes ago, the issue is still there.
    1. Windows 10 is my platform
    2. Created a fresh campaign
    3. corerpg, local server, private server
    4. loaded FG Battle maps module
    5. Opened Street2
    6. Drew a terrain piece as shown in the gif demo in the thread parent. Same "open until the vertex gets moved" behavior is displayed.


    That's all the relevant steps I can think of that might be in play. Let me know if there is any additional detail I can provide to help narrow things down, or if there are any steps I can take to produce more detailed debugging output for you.

  4. #4
    Thanks for the additional information. I was able to recreate with your exact steps. I've filed as FGU-793.

    Regards,
    JPG

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