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December 6th, 2019, 04:38 #1
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- Dec 2018
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- 306
Terrain Doesn't Display as Closed Loop
When creating terrain lines, I believe the intention is for them to be created as a closed loop. As of the most recent update available an hour or so ago, when I create a piece of terrain:
- It renders as an apparently open loop, with the final 2 vertexes unconnected by a green line segment. I expect the loop to be closed at this point.
- If I grab one of the unconnected vertices and move it, the missing green line appears to close the loop.If previous state was displaying accurately, I would not have expected this vertex move to create any connection. Perhaps in the previous step the UI is failing to display a connection that does, in fact, exist.
See attached gif for a repo demo, this is consistently reproduceable.Last edited by pollux; December 6th, 2019 at 04:46. Reason: reupload gif - it was too big before
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December 6th, 2019, 23:39 #2
Supreme Deity
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- Mar 2007
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I just checked this with the most recent build; and I'm not seeing that issue. Are you still seeing after you run an Update?
Regards,
JPG
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December 7th, 2019, 02:09 #3
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- Dec 2018
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- 306
Grabbed today's FGU update about 10 minutes ago, the issue is still there.
- Windows 10 is my platform
- Created a fresh campaign
- corerpg, local server, private server
- loaded FG Battle maps module
- Opened Street2
- Drew a terrain piece as shown in the gif demo in the thread parent. Same "open until the vertex gets moved" behavior is displayed.
That's all the relevant steps I can think of that might be in play. Let me know if there is any additional detail I can provide to help narrow things down, or if there are any steps I can take to produce more detailed debugging output for you.
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December 7th, 2019, 02:23 #4
Supreme Deity
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Thanks for the additional information. I was able to recreate with your exact steps. I've filed as FGU-793.
Regards,
JPG
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