5E Character Create Playlist
  1. #1

    Console Error While Moving LoS Terrain Point

    I'm not sure I can provide useful steps to reproduce on this. Perhaps the stack traces will be enough. I had drawn a medium sized LoS terrain piece. It had more vertices than I wanted so I deleted some. There was a little snarl of vertices that were all bunched up and I think maybe several on top of each other. I was trying to separate out that snarl and this console error popped up. I last ran FGU updater about 15 minutes ago.

    Code:
    [12/5/2019 9:37:22 PM] [NOTICE] Launcher scene starting.
    [12/5/2019 9:37:27 PM] [NOTICE] Daily session backup created.
    [12/5/2019 9:37:27 PM] [NOTICE] Spawning private server.
    [12/5/2019 9:37:29 PM] [NOTICE] Connected to game server.
    [12/5/2019 9:37:29 PM] [NOTICE] Launcher scene exiting.
    [12/5/2019 9:37:29 PM] [NOTICE] Tabletop scene starting.
    [12/5/2019 9:42:47 PM] [NOTICE] Campaign saved.
    [12/5/2019 9:47:47 PM] [NOTICE] Campaign saved.
    [12/5/2019 9:49:07 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
      at FG.OccluderRendererSegment.BuildMesh (System.Boolean HMMMICFDIIL) [0x002cd] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.OccluderRenderer.MoveRenderPoint (IEHGCMCLKEL MLIIIMKICLN, System.Int32 BNJJBGAKCFO, System.Int32 LFPMNFEIDAF, ADOAPBIOMPK MNCHNNMHCMO) [0x00111] in <86a9717a498247c5aea7ee79453dea68>:0 
      at HLKOFLOHELI.MDKCAGALCMM (UnityEngine.Vector2 NHHHFBADNKL) [0x0011d] in <86a9717a498247c5aea7ee79453dea68>:0 
      at HLKOFLOHELI.OnDrag (UnityEngine.Vector2 NNGLIOEAHHG, UnityEngine.Vector2 EJAGMAINLDO) [0x00049] in <86a9717a498247c5aea7ee79453dea68>:0 
      at GOMNCHKILDL.JGPJFLPPBOK (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x0011f] in <86a9717a498247c5aea7ee79453dea68>:0 
      at GMGNGILAJHH.ReceiveDrag (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x0001b] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.ILJPNAHKHMC (UnityEngine.Vector2 HCHPCGDHIJJ) [0x00023] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.ILJPNAHKHMC () [0x0000e] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.HHMAMNMKPHE () [0x00037] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.FGDesktop.OPONKNKANPL () [0x0000d] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.FGDesktop.Update () [0x00032] in <86a9717a498247c5aea7ee79453dea68>:0 
    [12/5/2019 9:49:08 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
      at FG.OccluderRendererSegment.BuildMesh (System.Boolean HMMMICFDIIL) [0x002cd] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.OccluderRenderer.MoveRenderPoint (IEHGCMCLKEL MLIIIMKICLN, System.Int32 BNJJBGAKCFO, System.Int32 LFPMNFEIDAF, ADOAPBIOMPK MNCHNNMHCMO) [0x00111] in <86a9717a498247c5aea7ee79453dea68>:0 
      at HLKOFLOHELI.MDKCAGALCMM (UnityEngine.Vector2 NHHHFBADNKL) [0x0011d] in <86a9717a498247c5aea7ee79453dea68>:0 
      at HLKOFLOHELI.OnDrag (UnityEngine.Vector2 NNGLIOEAHHG, UnityEngine.Vector2 EJAGMAINLDO) [0x00049] in <86a9717a498247c5aea7ee79453dea68>:0 
      at GOMNCHKILDL.JGPJFLPPBOK (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x0011f] in <86a9717a498247c5aea7ee79453dea68>:0 
      at GMGNGILAJHH.ReceiveDrag (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x0001b] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.ILJPNAHKHMC (UnityEngine.Vector2 HCHPCGDHIJJ) [0x00023] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.ILJPNAHKHMC () [0x0000e] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.HHMAMNMKPHE () [0x00037] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.FGDesktop.OPONKNKANPL () [0x0000d] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.FGDesktop.Update () [0x00032] in <86a9717a498247c5aea7ee79453dea68>:0 
    
    SNIP - A similar error repeats many times, but exceeds the maximum forum post length.
    
    [12/5/2019 9:49:08 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
      at FG.OccluderRendererSegment.BuildMesh (System.Boolean HMMMICFDIIL) [0x002cd] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.OccluderRenderer.MoveRenderPoint (IEHGCMCLKEL MLIIIMKICLN, System.Int32 BNJJBGAKCFO, System.Int32 LFPMNFEIDAF, ADOAPBIOMPK MNCHNNMHCMO) [0x00111] in <86a9717a498247c5aea7ee79453dea68>:0 
      at HLKOFLOHELI.MDKCAGALCMM (UnityEngine.Vector2 NHHHFBADNKL) [0x0011d] in <86a9717a498247c5aea7ee79453dea68>:0 
      at HLKOFLOHELI.OnDrag (UnityEngine.Vector2 NNGLIOEAHHG, UnityEngine.Vector2 EJAGMAINLDO) [0x00049] in <86a9717a498247c5aea7ee79453dea68>:0 
      at GOMNCHKILDL.JGPJFLPPBOK (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x0011f] in <86a9717a498247c5aea7ee79453dea68>:0 
      at GMGNGILAJHH.ReceiveDrag (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x0001b] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.ILJPNAHKHMC (UnityEngine.Vector2 HCHPCGDHIJJ) [0x00023] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.ILJPNAHKHMC () [0x0000e] in <86a9717a498247c5aea7ee79453dea68>:0 
      at OLLKAEIGMBE.HHMAMNMKPHE () [0x00037] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.FGDesktop.OPONKNKANPL () [0x0000d] in <86a9717a498247c5aea7ee79453dea68>:0 
      at FG.FGDesktop.Update () [0x00032] in <86a9717a498247c5aea7ee79453dea68>:0

  2. #2
    Thanks for reporting. I've filed as FGU-790.

    Regards,
    JPG

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