Thread: Stack Mismatch Error.
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December 4th, 2019, 04:09 #1
Stack Mismatch Error.
Hey all.
I have been working on this little problem for awhile, but I am not able to figure it out..
But has anyone seen this console error come up? I does not break the game, it just forces me to have to close out the console every time I roll any dice...
From you coders out there, can you tell me what this error is trying to tell me?
Code:[12/4/2019 12:32:08 AM] [NOTICE] s'Hello World' [12/4/2019 12:32:42 AM] [<color="red">ERROR</color>] Lua section stack mismatch [chatwindow:onDiceTotal] (1(+0) != 2) [12/4/2019 12:32:42 AM] [<color="red">ERROR</color>] Lua section stack mismatch [Comm:deliverChatMessage] (1(+0) != 2)
Also, is there a way to disable the console, turn it off or something?
Regards
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December 4th, 2019, 04:38 #2
Which ruleset and which extensions are you using?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 5th, 2019, 19:00 #3
Supreme Deity
- Join Date
- Mar 2007
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I added those "guard" checks in order to catch any Lua stack leaks in the new FGU code; and you found one.
I'll get "onDiceTotal" patched in the next release.
Regards,
JPG
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December 6th, 2019, 00:14 #4
There are about a dozen MoreCore rolls that use onDiceTotal
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