1. #1

    Advice needed: 2 player campaigns or adventures (can be dungeon crawl)

    Hello,

    I'm currently planning on playing D&D 5E with 2 IRL friends - and I need a campaign or adventure for 2 players for levels 1 to 5. Or one that at least provides instructions to scale the encounters down. Any advice?

    After that, I'm also thinking of running Dungeon of the Mad Mage - is that easy to scale for 2 PCs?

    The idea is not to use DMPC, and possibly avoid NPCs (unless its story driven) - they are pretty experienced players with solid rolls (both rolled 18s). Just need to find to something that is easy to scale - can be from the DM Guild.

    Thanks

  2. #2
    LordEntrails's Avatar
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    Glad to hear you are avoiding DMPCs and excess NPCs

    IMO the biggest challenge 2 PC party will have is around available skills. Because their will just be things they don't have proficiency in. What I would suggest is to allow each to select the skills/proficiencies from a second background. With the suggestion they pick something very different from their first pick (i.e. social skills rather than athletics, etc).

    When it comes to combat, I think you will be fine if you just reduce the number of enemies by 25%. They might need some additional healing, but a few regular potions of healing or even a flask of healing that refills magically 2-3 times per day won't make a big difference and will help keep them from resting all the time.

    Don't have any specific adventures to recommend for you though.

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  3. #3
    There are a few solo Fantasy Ground modules on DMSGuild.com that you could adapt for 2 player.

    https://www.dmsguild.com/browse.php?...t=&pfrom=&pto=

  4. #4
    Zacchaeus's Avatar
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    The best adventure for this is Dragon of Icespire Peak (part of the D&D Essentials module). This has been specially written for almost any number of players. It optionally uses Sidekicks and all of the encounters are variable depending on the number of players. So with 2 players the encounters would consist of 1 or 2 monsters per player - so everything stays in balance.
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  5. #5
    Thanks for the tips all! Zachhaeus, I think I'll go for that first. I had no idea WotC was putting out official adventures for 2 players up. It's always bothered me a little that D&D kinda "forces" you to have 3 or 4 minimum players, whereas most tabletops work with 2+. Also, there's no mechanical reason for needing 4 players in 5E...in the past sure, maybe you needed a thief to disarm traps, a cleric to heal etc....but not anymore.

  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by manukosta View Post
    Thanks for the tips all! Zachhaeus, I think I'll go for that first. I had no idea WotC was putting out official adventures for 2 players up. It's always bothered me a little that D&D kinda "forces" you to have 3 or 4 minimum players, whereas most tabletops work with 2+. Also, there's no mechanical reason for needing 4 players in 5E...in the past sure, maybe you needed a thief to disarm traps, a cleric to heal etc....but not anymore.
    What Zacchaeus suggests is a good plan.

    I'd recommend also getting the Lost Mine of Phandelver module: https://www.fantasygrounds.com/store...?id=WOTC5ELMOP Purely because the Dragon of Icespire Peak takes place in the town and environs detailed in Lost Mine of Phandelver - so it will give you more information and additional things to do if you wish. It's a sounds adventure in its own right, but having the two will flesh out a lot of areas and provide additional options/ideas.
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