STAR TREK 2d20
  1. #1

    Method to "refresh" the options window in a script?

    So, the extension I have been working on has custom Options. It would make sense in my case to be able to enable and disable options based on the settings of other options (or set them to some other value than the current one) as some are mutually exclusive or jsut don't make sense in light of other settings. I *think* I know how to set the options, but I don't see a way to "refresh" the Options window so those programmatically assigned values get reflected in the window.

    Is there a way to do this?

    Thanks!

  2. #2
    No, the Options scripts built into CoreRPG assume that possible options values are fixed at session launch.

    Regards,
    JPG

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