Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

2E Ruleset
  • [Added] Support for map unit size in FGU
  • [Fixed] Kit/Class weapon profs record window type string was missing
  • [Update] Combat Details configuration window layout updated
  • [Added] Magic Resist check/notification on save if Magic Resist effect (MR:X) is greater than 0
  • [Fixed] Alignment included in CT NPC pre-load process so effects targeting them work properly
  • [Added] "Details" option to skills->weapon profs to more easily apply to weapons directly
  • [Updated] "End of Round" now makes sure to clear all targets for PCs
  • [Fixed] PC listing in CT on DM side, did not hide properly carried state
  • [Fixed] PC in CT on DM side changed display/modes to "standard", no longer will


D&D Classics: Players Handbook (2E)
  • [Fixed] Spell Bane (reverse bless) effects to the proper adjustments


PFRPG2 Ruleset
  • [Updated] Chat message to release 11.
  • [Updated] Minor layout change (field widths) for the Armor grouped list
  • [Added] Experimental feat automation
  • [Added] Concealed condition
  • [Fixed] RS2.030 "RESIST: not working with criticals. Example - 10 slashing. critical damage to a skeleton is absorbed. Additional: Also issues with weakness
  • [Fixed] RS2.048 Multiple resistances not operating in tandem
  • [Fixed] RS2.050 Resistance and other defences (weakness etc.) being applied to all damage clauses individually - should be applied in total
  • [Fixed] RS2.057 Manually changing level doesn't immediately update HP
  • [Fixed] RS2.071 Armor with Dex cap of 0 treats it as no dex cap
  • [Fixed] RS2.073 Minimum damage does 1 nonlethal
  • [Fixed] RS2.074 Parsing of effects after REGEN can result in whole effects being ignored
  • [Fixed] RS2.075 HIDDEN condition not working correctly


Pathfinder 2 RPG - Core Rules
  • [Updated] “Unarmored” armor item to have max dex bonus of 999. Part of fix for - RS2.071 Armor with Dex cap of 0 treats it as no dex cap
  • [Updated] Added automation data for two test feats - Toughness and Mountain's Stoutness


Investigator Handbook
  • [Fixed] Farmer / Federal Agent


Call of Cthulhu 7E Ruleset
v3.3.8b
  • [Updated] Fonts


SFRPG Ruleset
  • [Fixed] Fixed a recursive loop when opening a action from the action tab


Pathfinder 2 RPG - Age of Ashes AP 5: Against the Scarlet Triad
  • [Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
  • [Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
  • [Updated] Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
  • [Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons


Pathfinder 2 RPG - Age of Ashes AP 4: Fire of the Haunted City
  • [Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
  • [Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
  • [Updated] Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
  • [Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons


Pathfinder 2 RPG - Age of Ashes AP 3: Tomorrow Must Burn
  • [Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
  • [Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
  • [Updated] Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
  • [Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons


Pathfinder 2 RPG - Age of Ashes AP 2: Cult of Cinders
  • [Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
  • [Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
  • [Updated] Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
  • [Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons


Pathfinder 2 RPG - Age of Ashes AP 1: Hellknight Hill
  • [Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
  • [Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
  • [Updated] Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
  • [Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons


Pathfinder 2 RPG - The Fall of Plaguestone
  • [Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
  • [Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
  • [Updated] Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
  • [Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons


The Last Parsec: Core
  • [Fixed] Minor Typos


Weird Wars II
  • [Fixed] Missing theme button