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November 30th, 2019, 00:02 #11
HPMax/SPMax was not triggering a update, That has been fixed so when you change the Max, Current will update.
RP Max is a Calculated field which is why its locked, it would do no good to unlock it as if it was manually changed the next full rest would re-calulate it and your change would be gone.
RP Mod was not triggering the update. [Fixed] It will now update MaxRP when the value is changed.
Next is not New it already works.
MaxSP with CON Change, There is no need for them to have to change the MaxSP when they take CON damage. If you apply damage to the Dmg field in CON, every 2 point of Dmg will automatically adjust the MaxSP.Last edited by Samarex; November 30th, 2019 at 00:10.
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November 30th, 2019, 04:13 #12
>HPMax/SPMax was not triggering a update, That has been fixed so when you change the Max, Current will update.
Great!
>RPMax
It should probably update on stat change when change dstat = primary stat. Will that work now?
>MaxSP
If a player gets a CON boost (not damage), I guess you could use negative damage to mod the MaxSP. A little unintuitive, but it works. Ah, never mind, the Bonus field will boost the MaxSP. Good!
Thanks for looking into these issues.
I saw that garbled effect text again, but did not find the reproducible case yet. However, it's still there. I'll post when I figure it out.FG Wish List - https://fgapp.idea.informer.com/
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