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  1. #1

    Custom dice strings

    Is there a reference somewhere to all of the supported die rolling commands? Has this area been expanded to include re-rolling ones or other tricky things that were a bit problematic in the past? I would really like to test out keeping, exploding, etc... for things like L5R or other games.
    i3ullseye

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  2. #2
    LordEntrails's Avatar
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    Did you check out the FGU Wiki linked from the Training sticky?

    I found this article, does it answer your questions?
    https://fantasygroundsunity.atlassia...0/Rolling+Dice

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  3. #3
    Yeah I saw that one, but it seems incomplete. It doesn't define exploding (Though I am pretty sure that is "!"), doesn't talk about re rolling ones, things of that nature.
    i3ullseye

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  4. #4
    I've updated the dice expressions table with a summary of dice feature for each example, more detail in the descriptions, and a couple more examples for reroll and penetrate die modes. That should help a little for now.

    Regards,
    JPG

  5. #5
    Awesome, thanks. Looks like some of the more quirky rolls we have had in the past might just be fully addressed in FGU.

    Edit to add: On that last expression, it looks like "r" does indeed do a reroll, so 5d6r1 would roll five dice, but reroll any ones. But this is a repeating reroll? Is there an expression that says reroll ones, but only once? That is honestly the most commonly occurring version, at least in 5E.
    Last edited by i3ullseye; November 12th, 2019 at 01:55.
    i3ullseye

    ~ You're pretty good, but me? I'm magic!

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  6. #6
    Still no fix for FGU-411? I know, not high on the list...but it would be really helpful for Rolemaster based sets
    aka Laendra

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  7. #7
    i3ullseye,
    * The die modes (!, r, e, p, l) support ranges and limits. (! = compounding, r = reroll, e = exploding, p = penetrating, l = explode low)
    * The range operators are (=, <=, >=, <, >). There are assumed ranges (if none specified) are: <= for (r, l); and >= for (!, e, p).
    * The limit operator is '#<X>'. When specified, the individual die mode is limited to X iterations.
    * One other note is that explode low (l) rolls will flip to exploding rolls with negative values, after the first match. (ala Rolemaster)

    deer_buster,
    I'm already talking with Dakadin about RMC considerations, though they have take a bit of a backseat to stability/performance issues, ruleset blocking issues and bug tracking. All in good time...

    Regards,
    JPG

  8. #8
    Thanks! That's the kind of stuff we need. Now time to get creative with it hehe. Though I can't seem to figure out how to structure '#<X>' to make it work.
    Last edited by i3ullseye; November 13th, 2019 at 00:03.
    i3ullseye

    ~ You're pretty good, but me? I'm magic!

    Ultimate License holder

  9. #9
    The die mode limit must come after the range. (i.e. 2d6e#1) However, it looks like it might not be working right now; so I filed a FGU-719. But, that's how it's going to eventually work.

    Regards,
    JPG

  10. #10
    Awesome, thanks.

    So 10d6r1#1 would roll 10 d 6, and reroll any ones that were rolled, but only reroll the ones once?
    i3ullseye

    ~ You're pretty good, but me? I'm magic!

    Ultimate License holder

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