Thread: Custom dice strings
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November 16th, 2019, 07:16 #11
Supreme Deity
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Yes, that's how it should work. As I mentioned, the mode limits seem to not be working currently, so I'll need to look into that next time i get a change to work on dice expressions.
Regards,
JPG
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November 13th, 2020, 03:53 #12
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Did this ever get looked at? Limiting the reroll to a single occurrence still doesn’t seem to work in Unity.
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November 13th, 2020, 05:01 #13
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Not yet. We're still working through launch items; and helping ruleset developers get migrated.
Regards,
JPG
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December 15th, 2020, 01:55 #14
Are there any plans to allow making effects with the dice commands? Like:
Sneak Attack; DMG: 2d8r2 precision
Thanks
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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December 15th, 2020, 05:53 #15
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There are no plans at the moment; because it requires a bunch of global scripts to be updated to handle all the new variations. We will eventually, because that was the plan. But, FGU performance/stability and vision/lighting are higher priority.
Reagrds,
JPG
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December 15th, 2020, 10:09 #16
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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November 14th, 2021, 02:14 #17
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- Mar 2012
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- 93
restricted page
Anytime someone posts a link to the Atlassian sites I get a restricted sited access error.
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November 14th, 2021, 02:49 #18
Its an outdated link - try this one:
https://fantasygroundsunity.atlassia...1/Rolling+Dice
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November 14th, 2021, 04:58 #19
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Thanks, figured as much.
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