Thread: Schedule for OS/X Beta Testing?
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December 7th, 2019, 17:16 #71
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December 10th, 2019, 08:17 #72
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I had this same issue - will there be an installer/updater compatible with 10.11? I can install FGU, but cannot update, and do not want to upgrade to Catalina.
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December 10th, 2019, 15:43 #73
I've installed and updated in El Capitan so the problem must be something else Gozer. Check your password, I couldn't update before cause I wrote my pass wrong.
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December 10th, 2019, 15:48 #74
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December 10th, 2019, 16:21 #75
Last weekend I solved the problem entering the right password but now when I try to update FG crashes. Running FGU on OS X 10.11.6 El Capitan.
[EDIT] If I run the FGUpdaterEngine, then FantasyGrounds console sends this message:
[10/12/2019 17:28:23] [NOTICE] Launcher scene starting.
[12/10/2019 5:28:34 PM] [<color="red">ERROR</color>] Updater: Unable to locate program (/Applications/SmiteWorks/Fantasy Grounds/FantasyGroundsUpdater.app/Contents/MacOS/FantasyGroundsUpdater)
[EDIT again] FGUpdaterEngine hasn't updated everything and that was giving the error.
[EDIT one more time] I've checked the installation structure on my Mac and I think I know why it sends the error message. FGUpdater is not installed in the correct folder.
FGU.jpgLast edited by JubiladosdeArkham; December 10th, 2019 at 17:02.
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December 10th, 2019, 21:16 #76
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Should you want to try an intermediate macOS version, you should Google for App Store links, e.g. https://support.apple.com/en-us/HT210190. I upgraded in Oct. from 10.12 (Sierra) to 10.14 (Mojave), largely without issue.
Last edited by tcdo; December 10th, 2019 at 22:45.
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December 10th, 2019, 21:53 #77
Supreme Deity
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I've added some very preliminary system requirements for FGU, based on what Unity engine requires to run.
https://www.fantasygrounds.com/forum...ytest-Overview
Based on current Unity requirements, MacOS 10.12+ is required.
Regards,
JPG
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December 18th, 2019, 18:02 #78
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- Jan 2019
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Would love to upgrade to 10.12 or higher but my Mac is as upgraded as it will go. It’s an older Mac, so I get that it may not be the best for new software. Just frustrated that there wasn’t some idea of the OS requirements before the Kickstarter. FGU is actually running well for me on 10.11 once I convinced it into installing and updating. Everything EXCEPT pulling up the maps which causes everything to slow to a crawl. Loving the crisp fonts though!
I was hoping that this was going to be an actual Mac application. I can tell from the build that is basically programmed in mono/xamarin or whatever it is called now. It’ll likely be second class citizen even in the best of circumstances. Not due to Smiteworks or their skill and dedication! Just that it isn’t optimal for the Mac platform. Fingers crossed that it gets good enough for everyone else, but I can’t go out and buy a new Mac for FGU.
I guess the next step is to buy a copy of Windows and install that on my Mac to see how that works! Still very anxious to try out the LoS!
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December 18th, 2019, 23:23 #79
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No need to buy a copy. You can download a copy from Microsoft’s site and use it for free. You’ll get a nagging message to activate it and they’ll be a watermark, but you can run FG no problems. That is how I was testing it out until the Mac Beta came out.
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December 19th, 2019, 00:12 #80
Supreme Deity
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@grimfish,
This is actually built on the Unity 3D platform which uses Mono libraries for implementation, and that actually drives the OS requirements as well. We chose Unity as the implementation, so we could write code for the application that could be used on Windows, Mac or Linux.
Regards,
JPG
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