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  1. #1

    Explanation of Action Tab

    I wanted to ask officially what the new Actions tab in the Fantasy Grounds interface is for? Only reason is loading action types that are custom or ones you make for common tasks? I own the core rules for the 2nd edition and I don't see the commonly listed actions in this table and it is empty so this is why I am asking what exactly this is for if it doesn't list the basic actions the core rulebook has in it?

  2. #2
    Trenloe's Avatar
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    It's not used yet.
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  3. #3
    Last edited by Willot; November 4th, 2019 at 23:54.
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt as a changeling in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by Willot View Post
    It will probably change when the underlying actions are implemented. I wouldn’t put too much work into entering anything there as I can’t guarantee how it will change in future. I was going to disable the Actions campaign data list until it was fully implemented, but I know there have been some, like you, who’ve added data in.
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  5. #5
    Yep always a risk when writing stuff for a ruleset so early in development
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt as a changeling in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  6. #6
    Yeah I have added things to it also only because i cant figure out how to "type" the action 123 symbols and reaction curved arrow symbols in without copying them from another stat block. Do they even have hotkeys we can use on the gui side? Plus having premade actions for some monsters is easier than adjusting manually.

  7. #7
    You can either type [one-action] for the single arrow etc (it changes when you close the window and reopen it)

    Or

    Hold down ALT key and type (on the NUMPAD) 0141 for single 0143 for double 0144 for triple 0157 for reaction and 0129? for free (I think)

    You have to use the lead 0s
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt as a changeling in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  8. #8
    Nice! Thanks!

  9. #9
    So technically we could add the actions from the core rulebook here? Like stride, step, strike ect or is this for specific actions entirely or both? I've never used it just figured it was for some future data but it would be nice to just list some of the things players can do since mine aren't using their core rulebook to look at specific actions. Well they haven't read the rules either for that matter but it's no big deal.

  10. #10
    Trenloe's Avatar
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    Quote Originally Posted by UltimateGM View Post
    So technically we could add the actions from the core rulebook here? Like stride, step, strike ect or is this for specific actions entirely or both?
    You could, but I really wouldn't recommend that - see post #4 above.

    Quote Originally Posted by UltimateGM View Post
    I've never used it just figured it was for some future data...
    That's what it's intended for. I'd actually remove it from the ruleset until it's properly implemented, but people have already added data and I wouldn't want to stop access to that. But, in theory, that entered data might all break in the future so perhaps I should take that step now...
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