5E Product Walkthrough Playlist
  1. #1

    Character Sheet Rest bug

    So, finally got an opportunity to test the beta. I created a new campaign, 5e and a new character Dwarf fighter.

    I added a power for second wind. I have done this in classic and it works fine. In FGU, I click the circle indicating the power is used and it becomes unavailable, ok so far but a rest does not cause it to reappear. Exiting the application causes it power to reappear after a rest.

    Also, why is there no back button to go back to the campaign launch window?

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,824
    You are quite correct. In fact the action seems to disappear from the actions tab altogether when the ability is used; even going back into preparation mode the action isn't showing up. There's a couple of issues listed in the issues thread so it may already be known about.

    EDIT: In fact I think it is noted; there is a similar issue with prepared spells which I remember seeing.

    The back button has not yet been implemented. See here for known issues https://www.fantasygrounds.com/forum...st-Known-Items
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    I was able to test this with a fresh character on Unity and was able to see the long rest work correctly and bringing back the second wind ability. I used the right click on the character sheet to perform the long rest. Can you double check this functionality and whether there was another method you were attempting the rest that I did not perform?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #4
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,824
    Quote Originally Posted by superteddy57 View Post
    I was able to test this with a fresh character on Unity and was able to see the long rest work correctly and bringing back the second wind ability. I used the right click on the character sheet to perform the long rest. Can you double check this functionality and whether there was another method you were attempting the rest that I did not perform?
    The post is 4 months old

    I think this one has been fixed.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    I understand, but it is an open ticket/issue and I'm going through and verifying before closing them.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #6
    it appears to be working, When I tested I used the rest options from the combat tracker usually.

  7. #7
    Thanks. We will mark this as resolved, but open it again if another reports it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #8
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,824
    Quote Originally Posted by superteddy57 View Post
    I was able to test this with a fresh character on Unity and was able to see the long rest work correctly and bringing back the second wind ability. I used the right click on the character sheet to perform the long rest. Can you double check this functionality and whether there was another method you were attempting the rest that I did not perform?
    Yes, this is now working on both short or long rests.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in