5E Product Walkthrough Playlist
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  1. #21
    Updates

    • ~130 additional products added to FGU patch system (Map modules, token packs)

  2. #22
    Updates

    • FOW system rewritten for speed and for future lighting support. Now uses grid-based system.
    • Image data networking rewritten to only share with users that have access to image database node.
    • Player file requests would fail if file already existed in player cache and different then GM version. Fixed.
    • FGC campaign image records not loading correctly. Fixed.
    • Portrait tokens not saved on images between sessions. Fixed.
    • Token rotation not saved between sessions. Fixed.
    • Facing indicators not drawing correctly on tokens, when option enabled. Fixed on GM client, still working on player client.
    • When changing between token rotation to token facing in options, the token rotation not set correctly. Fixed.

  3. #23
    Updates

    • Mac beta released. Please see backer update on Kickstarter for link to installer.

  4. #24
    Updates

    • Improved TTF font load times.
    • Added LatinExtendedA and LatinExtendedB character sets to TTF rendering in font engine.
    • Removed extra category tags in module changed files.
    • General text drawing was too high. Fixed.
    • Extra pixels drawn above certain text characters. Fixed.
    • Empty categories incorrectly being written to module change files. Fixed.
    • Some letters in token text widgets being clipped on the right. Fixed.
    • [DEV] Script stack mismatch when using chatwindow.onDiceTotal event. Fixed.
    • [DEV] Nil values passed as parameters to certain APIs would cause incorrect behavior. Fixed.
    Last edited by Moon Wizard; December 9th, 2019 at 19:20.

  5. #25
    Updates

    • Adventure module in 13th Age Core Rules and Bestiary module in 13th Age Bestiary updated to prevent load errors.
    • WOIN ruleset and WOIN NEW extension updated to prevent font warnings.

  6. #26
    Updates

    • Fallback font size was too small. Fixed.
    • [DEV] Certain database and window APIs could exit too early causing Lua stack mismatch errors. Fixed.
    • [DEV] windowlist.acceptdrop.field tags not working. Fixed.
    • [DEV] windowlist.datasource non-relative definitions not working. Fixed.
    • [DEV] windowlist.createWindow APIs did not handle non-relative string parameters correctly. Fixed.

  7. #27
    Updates

    • [5E] Curse of Strahd module lists throw script error. Fixed.
    • [WOIN] Luck fields always set to max luck value for skills. Fixed.
    • [DEV] DB.getValue and databasenode.getValue were not returning nil when unable to retrieve value. Fixed.
    • [DEV] numbercontrol APIs for get/set min/max value were not implemented correctly. Fixed.

  8. #28
    Updates

    • Mac FGU client updated with latest changes.

  9. #29
    Updates

    • ~120 products added to FGU patch system (More map/token packs, AAW modules (partial), BRP ruleset, CoC ruleset, CoC7E ruleset, CoC modules (partial), d20 Modern ruleset, BoL ruleset, FGG modules (partial), GR modules (partial), LG modules (partial), O1G modules (partial), Rippers SW Setting, Paizo PF modules (partial))

  10. #30
    Updates

    • Mac Command key now mapped as Control key.
    • CTRL+A shortcut key not working to select all text in text fields. Fixed.
    • [4E] Text not correct color in PC powers tab for powers with colored backgrounds. Fixed.
    • [PFRPG2] Text missing in window titles, sidebar and more. Fixed.
    • [SFRPG] Unable to drop ship frames or starship items on PC ship sheets. Fixed.
    • [DEV] Updated internal development tools
    • [DEV] Changed User.getCurrentIdentity to return nil if GM or no identity selected.
    • [DEV] Changed User.getIdentityOwner to return nil if identity does not exist or not owned.
    Last edited by Moon Wizard; December 11th, 2019 at 06:06.

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