FG Spreadshirt Swag
Page 1 of 6 123 ... Last
  1. #1

    FGU Playtest - Updates

    This thread will be used to communicate changes during the playtest.

    Regards,
    JPG

  2. #2
    Updates

    • Image-specific memory optimizations.
    • Image asset files no longer require lowercase file extensions.
    • Update check URL failures no longer generate errors, only warnings.
    • LOS shapes no longer use separate overlapping points for shape origin. It is a single point now.
    • Extra pixels sometimes displaying above text. Fixed.
    • Previously loaded images sometimes shown on top of newly viewed images. Fixed.
    • Players could sometimes move tokens through walls. Fixed.
    • Layer drag handles to scale layer in Layers mode not always working. Fixed.
    • When adding layers with predefined LOS data while players connected, LOS data was not sent to player. Fixed.

  3. #3
    Updates

    • Significantly improved decompression times when updating products via updater.

  4. #4
    Updates

    • IDC layer list sometimes displays gap at top. Fixed.
    • Missing token image causes exception during desktop initialization when connecting as a player. Fixed.
    • [CoreRPG+] PNG files not shown when browsing for thumbnails from export window. Fixed.
    • [2E/SWD/SWADE] Dice rolls generated exception. Fixed.
    • [5E] Class leveling specialization box showing multiple repeat entries. Fixed.
    • [DEV] draginfo.getMetaData throws exception when key does not exist. Fixed.
    • [DEV] DB API fixes for global functions.
    • [DEV] bitmapwidget.getBitmapName added as deprecated function for backward compatibility. Use bitmapwidget.getBitmap instead.
    • [DEV] chatwindow.addMessage/deliverMessage/throwDice added as deprecated functions for backward compatibility. Use Comm.addChatMessage/deliverChatMessage/throwDice instead.
    • [DEV] Interface.dialogFileOpen/dialogFileSave did not correctly limit file dialog display when using custom filter. Fixed.
    Last edited by Moon Wizard; November 7th, 2019 at 17:42.

  5. #5
    Updates

    • Added 99 DLC products to the FGU patch system. (token packs, 2E, C&C, SW, PFRPG, SFRPG)

  6. #6
    Updates

    • Image UI rewritten to address several issues (FX bleed, FX restart/stutter, LOS to wrong image, overlapping images, ...)
    • Image quick pointers temporarily disabled, because they weren't setup correctly and caused issues.
    • Initial server startup network error messages improved in the console log.
    • Image layer actions (movement, selection, etc.) could sometimes cause flickering and incorrect icon display on IDC layers list. Fixed.
    • Unable to select layers from IDC layer in some situations. Fixed.
    • Exception and unable to load campaign when portrait token previously set on hot bar. Fixed.
    • Crash on campaign startup with FGC campaign using non-portrait tokens. Fixed.
    • Selecting and deleting all LOS blocker points in a closed shape would cause an exception. Fixed.
    • Deleting all tokens on a map when no layers existed would cause exceptions on future mouse actions. Fixed.
    • Specific LOS blocker combinations could allow seeing through wall blockers. Fixed.
    • IDC layer list sometimes initialized as already scrolled with no scrollbar. Fixed.
    • [DEV] Missing include files will no longer block ruleset loading, but will still report error.
    • [PF2] FormattedText XML errors on new character creation. Fixed.
    • [DEV] Formatted text getValue/setValue APIs rewritten to only use XML fragments.
    Last edited by Moon Wizard; November 6th, 2019 at 23:42.

  7. #7
    Updates

    • Additional overlapped image fixes.
    • Image data control tooltips missing. Fixed.
    • Token widgets not displaying in correct order. Fixed.
    • Token widget tooltips not working. Fixed. (More work to fix tooltips when widget extends past token edge.)
    • Token text widget frames not drawing in correct location. Fixed.
    • When image initially opened or resized, sometimes the detected image mouse position did not match the cursor position. Fixed.
    • [CoreRPG+] Campaign setup dialog no longer displays Token Module activation step in FGU.
    • [CoreRPG+] Script error when exporting records with non-module tokens. Fixed.
    • [CoreRPG+] Exported non-module tokens not being saved to exported module file. Fixed.
    • [CoreRPG+] Exception when adding grid to party sheet order tab. Fixed.
    • [CoreRPG+] Grid not displayed correctly in party sheet order tab. Fixed.
    • [CoreRPG+] Image mode not switching back to play mode after setting grid via radial menu in party sheet order tab. Fixed.
    • [2E] Exception when opening combat tracker with multiple tokens on map. Fixed.
    • [DEV] Script errors will generate console errors instead of warnings, just like FGC. Allows more immediate feedback of issues.
    • [DEV] Exception when performing multiple token selection change API calls. Fixed.


    NOTE: We are still aware that there are other issues with token widgets and party sheet order tab image control functionality as noted in the Known Items.

  8. #8
    Forgot one update from yesterday:

    • Memory and speed performance improvement when loading modules.

  9. #9
    Updates

    • 3.3.9 updates incorporated.
    • Number pad Enter key now works like primary Enter key.
    • Font loading and initialization errors could prevent campaign loading. Fixed.
    • Token name widget remained on screen after changing option. Fixed. (Name hover option still not working.)
    • Token health widget hover options not working. Fixed.
    • Tooltips for token widgets not drawing when over widgets. Fixed.
    • Campaign folder names not being decoded correctly when containing special characters. Fixed.
    • Unable to close color dialog after closing image window. Fixed to close when image window closed.
    • [DEV] Die assets would throw warning when attempting to load script file. Fixed.
    • [DEV] dragdata.setCustomData getting reset when performing drag roll to chat window. Fixed.
    • [DEV] Comm.throwDice/chatwindow.throwDice API multi-parameter call not reading parameters correctly. Fixed.
    Last edited by Moon Wizard; November 18th, 2019 at 07:38.

  10. #10
    Updates

    • LOS points disappear in Layer LOS mode after resizing window or toggling lock state. Fixed.
    • Toggling LOS state on image record would prevent FX layers from being seen. Fixed.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in