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  1. #1
    Valarian's Avatar
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    /reload command no longer works

    Ruleset: Any

    Issue
    The /reload chat command no longer works.

    Steps to Reproduce
    Typing /reload into the chat window no longer reloads the ruleset.

    Impact
    This will hamper ruleset development.

    Workaround
    The workaround would be to exit FG Unity and restart.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  2. #2
    damned's Avatar
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    /reload doesnt work if you have a player connection including a localhost connection.
    i havent tried it on FGU tho so it could also be a FGU thing

  3. #3
    ddavison's Avatar
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    It is currently disabled in FGU since there was an issue with returning to the launcher and then going back in. Once that issue is addressed, we will add the /reload support back in.

  4. #4
    Quote Originally Posted by ddavison View Post
    It is currently disabled in FGU since there was an issue with returning to the launcher and then going back in. Once that issue is addressed, we will add the /reload support back in.
    That one is the most major pain in the arse since it takes so much longer for FGU to load...
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  5. #5
    Hello, any news about this issue ? it is very painful for develop extension :/ Thanks

  6. #6
    No news yet. Developer features are not at the top of the list of items to implement/fix. Getting gameplay working is out top priority.

    Regards,
    JPG

  7. #7
    Quote Originally Posted by deff View Post
    Hello, any news about this issue ? it is very painful for develop extension :/ Thanks
    Workaround: Develop in classic, get it spot-on, then test in Unity...saves a lot of headaches...
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  8. #8
    Yes i will continue like this. Thx

  9. #9
    Quote Originally Posted by deer_buster View Post
    Workaround: Develop in classic, get it spot-on, then test in Unity...saves a lot of headaches...
    Not a valid workaround if you only have an Ultimate License and need to work on player-side things . Would be real nice if this were implemented, or if a unity license included a classic license for developers.

    Edit: Nevermind, /reload doesn't work for players anyway ><
    Last edited by LillySprout; May 30th, 2020 at 04:32.

  10. #10
    damned's Avatar
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    Hi LillySprout the way to do this in classic - even with demo GM and demo Player is -

    Load GM campaign, load second instance and connect to localhost. Select a character and test. GM right clicks portrait -> kick, F1 (drag /reload to F1 slot) to reload. Player instance rejoins campaign and repeats.

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