Thread: /reload command no longer works
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October 29th, 2019, 12:45 #1
/reload command no longer works
Ruleset: Any
Issue
The /reload chat command no longer works.
Steps to Reproduce
Typing /reload into the chat window no longer reloads the ruleset.
Impact
This will hamper ruleset development.
Workaround
The workaround would be to exit FG Unity and restart.Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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October 29th, 2019, 14:31 #2
/reload doesnt work if you have a player connection including a localhost connection.
i havent tried it on FGU tho so it could also be a FGU thing
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October 29th, 2019, 14:43 #3
It is currently disabled in FGU since there was an issue with returning to the launcher and then going back in. Once that issue is addressed, we will add the /reload support back in.
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October 29th, 2019, 15:25 #4aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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February 6th, 2020, 06:45 #5
Hello, any news about this issue ? it is very painful for develop extension :/ Thanks
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February 6th, 2020, 07:15 #6
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,557
No news yet. Developer features are not at the top of the list of items to implement/fix. Getting gameplay working is out top priority.
Regards,
JPG
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February 7th, 2020, 00:18 #7aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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February 7th, 2020, 06:34 #8
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May 30th, 2020, 04:23 #9
- Join Date
- May 2020
- Posts
- 24
Not a valid workaround if you only have an Ultimate License and need to work on player-side things . Would be real nice if this were implemented, or if a unity license included a classic license for developers.
Edit: Nevermind, /reload doesn't work for players anyway ><Last edited by LillySprout; May 30th, 2020 at 04:32.
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May 30th, 2020, 05:29 #10
Hi LillySprout the way to do this in classic - even with demo GM and demo Player is -
Load GM campaign, load second instance and connect to localhost. Select a character and test. GM right clicks portrait -> kick, F1 (drag /reload to F1 slot) to reload. Player instance rejoins campaign and repeats.
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