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Thread: FGU & The DOEs

  1. #11
    dulux-oz's Avatar
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    Moderator: Moved a couple of posts that had more to do with the DOE:Sound, discord, etc, than with actual FGU/DOE Bug reports
    Dulux-Oz

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  2. #12
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    Quote Originally Posted by Dr0W View Post
    Now this is a bug report. I've been having issues with it for a while, and just re-downloaded them and unless I somehow downloaded not update extensions the issue still persists.
    I'm using these versions of the extension
    This is not Unity related.
    DOE Base v3.2.1
    DOE Sound v4.2.2

    The problem is with Savage Worlds ruleset only. When using the Sound extension (and it seems to be a Sound extension only problem), any trait roll is treated as two separate dice rolls (Trait die and Wild Die), and they do not Ace. This made it impossible for me to keep using sounds on my Savage Worlds games.

    Thanks a lot for the extension!
    Quote Originally Posted by Ikael View Post
    DOE:Sound extension replaces <template name="basicchatwindow"> template which breaks SavageWorlds ruleset.
    This has now been resolved - in both the SavageWorlds (SWADE) Ruleset and the SWD Rulesets. It is fix is scheduled for the V3.3.8 release in a few days (provided I can find a volunteer to do the last couple of Menubar graphics which need doing).

    Cheers
    Dulux-Oz

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    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

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    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Ongoing Video, Ruleset & Extension Development: via PayPal (Send To: [email protected])

    YouTube Channel/Tutorial Playlists: www.youtube.com/c/duluxoz

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