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March 22nd, 2020, 19:20 #51
Hi @Valarian,
This is awesome. I'm going to start a game soon, so will use this. Are you ok for me to take a butchers inside the code and if I find something missing, I can add it and share it back?
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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March 22nd, 2020, 20:18 #52Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 22nd, 2020, 23:24 #53
- Join Date
- Dec 2010
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- 26
Two more questions:
I can drop a die onto the modifier stack (e.g., when rolling a Success die), but it's not applied. I thought it might roll the added die. Is that expected? Or am I misunderstanding how to add Success dice to rolls?
For tracking Fellowship Points & Success Dice for an encounter, what do folks find works best? I can see tracking them as a Public Note or possibly in the Party Sheet.
Thanks!
BTW, Torment, I really like your theme. Nice job.
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March 23rd, 2020, 17:33 #54
For additional success dice, just roll the extra d6 from the dice below the chat window and add it to the total of your skill roll. You should have declared how many additional success dice you are using to the GM before rolling. Alternatively, you could temporarily up the skill score by the number of additional dice being used.
Same for virtues or blessings that ask you to roll an extra feat die and select the higher roll. Just roll the d12 from below the chat window.Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 23rd, 2020, 17:35 #55Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 23rd, 2020, 19:44 #56
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- Dec 2010
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March 25th, 2020, 18:30 #57
- Join Date
- Jun 2015
- Location
- 'Merica
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Wow, I haven't been checking out the forum in a long while but so happy to see all the progress on The One Ring Core Conversion!
I'm going to check out and play around to it! Thank you to everyone that has worked on this and added to it!
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March 26th, 2020, 01:54 #58
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- Jun 2015
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- 'Merica
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- 21
I'm in the Unity Beta, will this work for it? I uploaded "TheOneRing" Pak and grabbed my old TOR PLAYER MOD that I had added all the rules to (I own the book) and it just won't show up in Unity (yes, I placed it in the MOD folder). I did changed the ruleset name in the definition.xml to "TheOneRing", saved it, re-zipped and changed to .mod. Won't appear.
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March 26th, 2020, 08:43 #59
Here's the definition for mine:
Code:<?xml version="1.0" encoding="ISO-8859-1"?> <root> <name>Adventurer</name> <author>Cubicle 7 Entertainment Ltd.</author> <ruleset>foundations_core</ruleset> <ruleset>fcore-TOR</ruleset> <ruleset>TheOneRing</ruleset> </root>
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 26th, 2020, 23:45 #60
- Join Date
- Jun 2015
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- 'Merica
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Thank you Valarian.
I feel like an idiot as I didn't zip it within the folder, which you told me years ago to do! Works like a charm!
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