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October 25th, 2019, 05:54 #1
- Join Date
- Aug 2012
- Posts
- 3
How do you change Crit threat range on a magic weapon?
I see in the Combat tacker you can change Crit Threat Range for all weapons for a particular character but if I adjust ONLY on a weapon i have modified it doesn't happen?Could an example be shown where say a Hand Axe that is normal is modified to say +1 with Critical special range of 16 to 20?I love my magic weapons and thought this might be fun.This is using the 2E official ruleset,I have the DMG PH and MM.
Last edited by seanny; October 25th, 2019 at 05:56. Reason: to specify ruleset
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October 25th, 2019, 10:55 #2
Hi seanny welcome to FG.
Add into the weapon properties crit range 16If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/
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October 25th, 2019, 12:47 #3
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October 26th, 2019, 01:36 #4
- Join Date
- Aug 2012
- Posts
- 3
I wanted to make a new magic weapon that has the wounding/bleeding effect.I looked at Melfs Acid Arrow and wanted something similar but I am not getting it happening.I want ongoing damage after a succesfull hit.So for example a Dagger of Acid Wounding that say does 1d4 initial damage and then say 1d2 damage for 1d3 additional rounds.How would this be done?
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October 26th, 2019, 01:43 #5---
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