1. #1

    setTokenOrientationCount

    I made the tweak to setTokenOrientationCount(24); and it was working perfectly until I saved everything and exited. Then when I reloaded back into my map I noticed that my tokens facing was all over the place. Tokens where centered where they belong but spells that I had place in specific positions where spun all about.

    Known issue? Any workaround?

  2. #2
    The setTokenOrientationCount has not really been tested outside of 8 (default for square grid) and 6 (default for hex grids). At this point in the current FG development, we're almost solely focused on the FGU development; so not something we have time to investigate for the current version at this point.

    Regards,
    JPG

  3. #3
    Completely understand. Im a Unix Engineer myself and I support alot of developers so I get it.

    I was just hoping someone had an easy workaround. No worries, I will forge on. I came from maptool originally which has excellent map/dynamic lighting/tile/token control but not so easy RPG / character / combat control / etc elements / ease of game play. FG won me over on those elements but I do miss the things that I think FGU will do.

  4. #4
    Workaround, edit the tokens in gimp, rotate 15 degree, save as -15, rotate 30 degree save as -30. Takes 3 times as many tokens so I only do it when I really need it. Works perfectly, no more tokens all spun about.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in