Thread: 5E Enhancer
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June 13th, 2020, 21:04 #241
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June 13th, 2020, 21:33 #242
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June 14th, 2020, 04:19 #243
- Join Date
- Apr 2020
- Posts
- 7
First I would like to say how much I have enjoyed your extension, it is fantastic. I am however seeing an issue I would like to report to you.
The issue is if I have "blood pools on death" turned on, and "skull or cross on actor death" turned on, when the NPC dies I can no longer select the token ( to delete or move off the battlefield) I recreated this, loaded a fresh campaign with only this extension and verified. usually when I mouse hover over a token I get the hand icon, however when this occurs I only get the arrow icon. I can sometimes click around and eventually get it. If I simply turn off blood pools on death I no longer have the issue (so not a show stopper)
Bug Report
Are you using Fantasy Grounds Unity? (I only support FGU with this extension. If you're using FG classic I'll refer you to the finalized version of my 5E Combat Enhancer extension instead.)
Yes
Is your FG software up to date?
Yes
Do you have the latest version of the extensions installed? (You can see the most up to date version number in the first post on page 1, the version number is printed in FG on start in the chat.)
Yes v.0.10.2
Please post the console error printout here:
(This is the error log window text. It can be opened by typing '/console' in the FG text window if it didn't open by itself. Also if there are no output errors, state that here.)
No Errors
If you create a new (clean) campaign, with ONLY the 5E Enhancer extensions enabled, does the error still occur?
Yes
Can you recreate the error consistently?
Yes
What are the precise steps to recreating the error?
Take a PC and NPC with a letter token (wolf for example) and place them on CT.
Place tokens on map.
have PC kill NPC
Does this always happen?
I would say 85% of the time
Does this only happen when using a specific module, map, NPC, PC, weapon, etc.?
(The more in depth information on which these are the better.)
I have found it to be consistent with any weapon
Do you have a screenshot you could share?
Not really, I lose the mouse when I try to use my snipping tool
Any further information that could help to replicate and trace the error?
no
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June 14th, 2020, 05:29 #244
- Join Date
- Mar 2020
- Posts
- 496
Hi, THere is a bug in 5E Enhancer for Unity ranged attacks. The "bandit" NPC "Light Crossbow" entry is reported as 0 range when the NPC sheet says 80/320. The enhancer reports:
Light Crossbow.png
after chasing this a while I discovered that changing the weapon name to "Crossbow" makes it work.
Crossbow.png
Some thing in the weapon lookup code must be broken.
WebLast edited by webdove; June 14th, 2020 at 05:50.
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June 16th, 2020, 22:30 #245
Notification:
I did elude to this a few weeks back, but did push out a few updates since.
I have to put the development and support of this extension on hold for now due to real life reasons.
Furthermore I want to give FGU and its API's etc. some more time to mature or even fully release before doing more work on this.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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June 18th, 2020, 04:00 #246
- Join Date
- Apr 2020
- Posts
- 231
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June 19th, 2020, 19:13 #247
- Join Date
- Apr 2018
- Posts
- 1
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June 23rd, 2020, 17:46 #248
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June 26th, 2020, 13:16 #249
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June 26th, 2020, 13:19 #250
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