Thread: 5E Enhancer
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May 10th, 2020, 01:00 #161
- Join Date
- Mar 2020
- Posts
- 494
Hi again.
One more item.
Without 5E Enhancer I can drag two effects with the same title onto a PC
effect pic 1.png
With 5E Enhancer enabled I can drag the first one and it takes, but if I drag the second it is ignored.
effect pic 2.png
With 5E enabled if I alter the title of the second then I can attach it to the character.
effect pic 3.png
I believe the 5E enhancer effect drop code should be examining the entire text of the effect when it is looking for an existing duplicate effect and not just the title.
That way it will not introduce a new effect application constraint that should not be there and that makes other mods fail.
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May 11th, 2020, 18:03 #162
@webdove
Out of range attacks will be reported in the chat, but it does not cancel the roll. In other more technical terms it injects a modifier into the pipeline but does not override the roll process itself. This should work equally for ranged weapon attacks and spells.
I'll consider changing the effects manager, having said that it has worked very well for all games I've used it with so far the way it now works.
Not having unique names for effects is a personal choice. What I'd suggest is to add both effects to one effect instead of adding two separate ones each time. You can add multiple effects by separating with ';'.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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May 11th, 2020, 18:06 #163
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
Good Day Styrmir
Is there a way to put more emphasis on the OUT OF RANGE message in the chat window? Currently it just kind of blends in to my old eyes
Thanks for all you hard work you put in to your extensions!!
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May 12th, 2020, 14:13 #164
Thanks Bonkon, glad you're enjoying the extension.
I agree that it can kind of blends in and can be missed. I had some look into it, reading some docs and forum posts, alas I could not find a way to edit a part of a strings color.
There is the option to output chat messages from different fonts (types, sizes, colours etc.) but that wouldn't be the ideal solution. It would require sending two separate text strings, thus taking up more text space and having the potential of being a bit cluttering and messy.
I seem to recall having seen some extension a while back doing something similar though, with differently coloured inline text. I might be wrong. If anyone knows which one it is, I could gleam at it and see if a similar solution would work here.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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May 12th, 2020, 16:27 #165
- Join Date
- Mar 2020
- Posts
- 494
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May 13th, 2020, 02:33 #166
Bug Report - Console Error when dragging factions from Combat Tracker onto map
Are you using Fantasy Grounds Unity? Fantasy Grounds Classic
Is your FG software up to date? Yes
Do you have the latest version of the extensions installed? 5E Enhancer v0.9.1
Please post the console error printout here:
Script Error: [string "scripts/manager_combat.lua"]:1298: attempt to call field 'isClientFGU' (a nil value)
If you create a new (clean) campaign, with ONLY the 5E Enhancer extensions enabled, does the error still occur? Yes
Can you recreate the error consistently? Yes
What are the precise steps to recreating the error?
Preparation: Have PCs, and at least one Map. Map should be gridded. I used BattleMap01 from the FG Battlemaps module.
Add PCs to Combat Tracker.
Open Map
Drag all PCs onto the combat tracker using the Faction Group button at the bottom. Console Error occurs.
I did a quick screen recording showing what happens, and talking through it:
https://youtu.be/QkKP2_wGhCw
Does this always happen? Yes
Does this only happen when using a specific module, map, NPC, PC, weapon, etc.? Any PC/NPC/etc
Do you have a screenshot you could share? see video.
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May 13th, 2020, 10:34 #167
@dmahogony
This extension only works and is supported on FGU, as is written on the first post.
If you're using FGC use the 5E Combat Enhancer Classic linked in my footer.
Thanks for filling in the bug report as that helps to clear up these sort of misunderstandings quickly.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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May 13th, 2020, 20:27 #168
Looks like a great extension.
I followed the install guide and picture diagram...
https://www.fantasygrounds.com/forum...5&d=1561510148
The ext shows up in the optional extensions area. The tokens show in the game in the token host area. But the extension itself is greyed out, does this mean I messed something up with the install?
Faded Ext.png
Edited. I am using classic which I ust noticed is the extension in your footer =D
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May 13th, 2020, 23:08 #169
Hi Valekk,
You also need the token helper extension installed and activated for the combat enhancer to work.
https://github.com/StyrmirThorarins/...oken-Helper-5E
Hope this helps.
Stv.
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May 13th, 2020, 23:32 #170
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