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November 5th, 2020, 09:25 #11If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 5th, 2020, 21:08 #12
Last edited by AAWGAMES; November 5th, 2020 at 21:10.
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November 5th, 2020, 21:09 #13
Sorry wrong screenshot :P
Here's the one I meant to attach.
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November 5th, 2020, 21:14 #14If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 5th, 2020, 21:20 #15
OH SHOOT! Sorry!
Don't know why I didn't get that one. Somehow missed it. My bad.
Thank you for all your help and hard work!
~Jonathan
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November 5th, 2020, 21:54 #16
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,557
I found the issue; and it will be resolved in the next release of FGU.
Regards,
JPG
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November 5th, 2020, 22:23 #17
RAD! Thanks!
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December 1st, 2020, 08:24 #18
- Join Date
- May 2014
- Posts
- 2
Hi,
I still don't understand. Or well I do understand that you have to post output to "Chat" in order to generate the random encounter from a table then click the link in chat and then generate the encounter.
But what does the option to direct output to "Enc" do then? Since nothing happens. Is it supposed to work that way or not work at all?
I liked how it was described in the "tables tutorial" but from what I understand it no longer works that way, specifying number of creatures in the table you create instead of in the encounter itself. Or did it never work the way I interpret it should?
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December 1st, 2020, 12:13 #19
Basically there are two ways to create random encounters. The first way is to use a table and specify the creatures in the table and use a multiplier to determine the number. In that case you output to an encounter and it creates the encounter for you from the table. The other method is to create the random encounters and then link those to the table and get the table to generate an output to chat or story with a link to the encounter. The latter was chosen for Xanathar's guide since in many cases what was output wasn't an encounter with NPCs but rather something else which wasn't an encounter. If the tables had been drawn up using the first method then you would have produced errors when the table rolled something that wasn't an encounter.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 1st, 2020, 13:52 #20
- Join Date
- May 2014
- Posts
- 2
Ahh I think I understand now. I guess or hope a multicolumn table would work for that if I want several different creature types in the encounter. Thanks! Anyways purchased https://www.dmsguild.com/product/333...nter-Generator which I hope will help out a bit.
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