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October 7th, 2019, 20:46 #1
DM tip for Monster Attack Actions
As the monsters just list their first attack action in their stat blocks
You need to adjust their Second and Third attack actions by -5,10 respectively
Ive found the easiest way to do this is to use the modifier stack in the shortcuts
You can use the effects place upon the monsters but this requires the removing and adding of different effects as they
make their attacks.
Enter -5 (for second action) in the modifier window then drag it down to the F2 shortcut. Edit the F2 shortcut and write "2nd Attack Action"
Enter -10 (for Third action) in the modifier window then drag it down to the F3 shortcut. Edit the F3 shortcut and write "3rd Attack Action"
First the creature takes its first attack action, resolve...
NOW before the creature takes it's 2nd attack action TAP F2. Its attack will now be at -5; Make the attack
On Third Attack Action TAP F3 This attack will be at -10; Make the attack
Ive found this to be alot easier than messing around with shuffling effects in/out, or adding a bunch of effects to the monsters before the fight and switching them on/off
You can of course set up AGILE actions in the same way for F4 and F5 using -4 and -8 insteadLast edited by Willot; October 7th, 2019 at 20:49.
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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October 7th, 2019, 21:17 #2
I find the easiest way is to use the two multi-attack buttons in the modifier window itself. This will take the agile trait into effect automatically. But, go with what you're more comfortable with...
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October 7th, 2019, 23:11 #3
As an follow up - I'm looking at enabling dragging of the modifier buttons to the hotkey bar.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 8th, 2019, 00:10 #4
This was more for the NPC/ Monsters when the DM is attacking with them, Players are set as you say
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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October 8th, 2019, 00:20 #5Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 8th, 2019, 00:41 #6
AH yes cool, I just like the idea of taping a keyboard button (also one less window taking up realestate )
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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October 8th, 2019, 00:58 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 8th, 2019, 14:36 #8
Grand Templar
- Join Date
- Oct 2016
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I've been using the modifiers window... it's amazing
Last edited by UltimateGM; October 8th, 2019 at 17:26. Reason: Grammar
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October 8th, 2019, 18:42 #9
And you can now drag the buttons to the HotKey bar - as of release 6 today.
https://www.fantasygrounds.com/forum...tober-8th-2019Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 9th, 2019, 14:59 #10
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Nice! Thank you.
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